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Project: The Bubble
Project Started: 8th November, 2009 Last Update: 5th March, 2010
Project Owner: HitmanN Project Members:
Project Type: Metroidvania-ish platformer RPG Project Progress:

Weekly devlog #4
Posted 6th Dec 09, by HitmanN  
Just your average weekly entry. I'm gonna skip talking about a feature this week, just to save some interesting stuff for later updates. ;P Kinda makes this update a bit pointless, but meh... I like keeping diaries 'n stuff.

Achieved this week
-Sprited two new accessories (only 3 more to go!)
-Sprited the remaining two melee weapons. The last one is slightly different from the other weapons. Playtesting is still underway, but no issues so far. Next up is the weapon damage balancing. The values have been for testing so far.
-Added a new feature, a class/title that changes depending on how attributes are upgraded. For now it's just filler, but I'm considering some small bonuses to go along with them. For instance, if you raise your Weapons stat high enough, your title is 'Sharpshooter', and you could possibly get an additional ranged attack boost from it as well. The titles are formed based on the highest one or two attributes, whichever is applicable. I got this idea from Titan Quest, where the two specializations you choose for the character decide the character's class. This is about the same, except dynamic.
-Many small tweaks and bug fixes (or at least attempts at that, heh)

Aaand just so that you have at least something to look at, check out the screenshot, which displays the redesigned skill/bonus icons and the new title field for the character profile page. The placement is still tentative, so don't worry about that too much at this point. The empty space on the left and top should be getting some stuff in it eventually.
Preview


Posted by Shiru 6th December, 2009

Nice, I like this idea. Title system gonna be great.
 
Posted by BeamSplashX 6th December, 2009

This looks absolutely delightful.
 


 



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