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Project: 2.5 Dimensional Platforming useful for BEATemUPS
Project Started: 21st January, 2009 Last Update: 6th October, 2009
Project Owner: MBK Project Members:
Project Type: Experimental Engine for MMF/TGF 1 or 2 Project Progress:

Back On Track!
Posted 17th Jun 09, by MBK  
Well, I've solved the animation problem, but there is a small side-effect. When doing a running wall jump in a certain way, a Super Jump results.
It's actually sort of fun in a way, and doesn't harm anything really, so maybe I should just leave it in.
What do you all think?

Whatever you think, for now it stays.
I'll just have to change it later if you don't like it.
I need to add the side wall jumps now.
I'm getting really sick of dealing with glitches and really just itching to get to the fun stuff, like enemies and AI for them. Guess I just have to keep on keepin' on.

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