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Project: 2.5 Dimensional Platforming useful for BEATemUPS
Project Started: 21st January, 2009 Last Update: 6th October, 2009
Project Owner: MBK Project Members:
Project Type: Experimental Engine for MMF/TGF 1 or 2 Project Progress:

Computer is somewhat cleaner
Posted 29th May 09, by MBK  
Well, I've got rid of alot of junk that I didn't need from my computer ... but I've still got a long ways to go .. bleh.

I've taken a break from organising this mess and worked on a few things. I started a graphics project for pivot and skeleton v1.1. Hopefully some of you will add your creations (pivot animations and skeleton frame characters)

I soon realised that while it is fun to make those sort of things, the process of making everything in seperate pieces and placing them together is quite time consuming, and someone who is good at sprite work can animate something in roughly the same time or less (unless there's alot of animation frames).

So, I have now become focused a bit back on this project, and 3kliks actually seems to be getting mad at me, (I don't blame him) .. so ... I'm going to release my latest opensource, and it is truly a wonderful yet simple looking thing to see.

I pretty much gave up on getting help with graphics, so I did a few really basic things and tossed them into the engine (adding a bit of code as needed for animations),
and I'll be posting it soon. Real soon. Like within the hour soon.

3kliks Phil .. I think you'll find the answer you seek about how to do layers in TGF1 in this newest source.
Sorry that I kept you waiting so long friend. You've been quite helpful to me by talking about this project and I'm grateful for that. I realise I've probably seemed a bit whiny and irritating about so few people paying heed to my projects, but hey we all want some attention or we wouldn't be posting our stuff here or talking to eachother. I'll try to be less annoying in this regard in the future though.

Please note that this is an on-going project and I'll still be updating the code. I've even thought of an easier way to accomplish the 2.5d style.

On a side note, I've also decided to see how long I can stay awake before my head explodes, so I don't know how much sense I'll make when typing on TDC in the near future.

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