The Daily Click ::. Projects ::. SilverNova Presents Mirage
 

Project: SilverNova Presents: Mirage
Project Started: 6th November, 2007 Last Update: 27th December, 2007
Project Owner: Tim Project Members: viva/volt
Project Type: Game (Platformer/RPG) coming soon. Project Progress:
More Info: http://www.silvernova.co.uk/ Faves: 2

Project Overview  
Preview SilverNova (Ben and I), are currently working together on what will be 'Nova's best production so far.

Mirage is already jam-packed with gameplay and features, not to mention complexity! We aim to make this game one to remember. Setting, if not raising the standard for what platformers are supposed to be, and contain.

We're very ambitious and optimistic with this project, and things are gradually falling in to place 'left, right and center'.

You can now keep up with it's progress in the forums below!

Thanks for your time!


Project Forums Topics Posts Last Post
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2 9 Stoked
By: alastair john jack
On: 22nd Aug 09, 14:27:49
Private Forum
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0 0 No Access

From Scratch.
Posted 27th Dec 07, by Tim Post A Comment
SilverNova (Well again, Ben and I) have decided to restart our biggest project currently running. We're going for a complete start over here, including new features here and there and planning everything solidly, improving on our very nice engine further and stuff... as well as adding inventory and new GUI for everything

Probably the biggest and most important improvement will be in the area of GRAPHICS!

With a new (extremely talented and experienced) person helping us where we lacked, this game will be ... well, dare I say... AWESOME?!

We're pretty darn honoured to be able to work with this person, and steal from his time, whilst he helps bring this game to life - and we're extremely excited and enthusiastic about this game, all over again I'll give more info about who this person is and the project as a whole when we start off on it soon in the new year.

More updates on the site etc. Coming soon... in fact I'll probably paste this on the news later on in the new year, when we start reconstruction. hehe.

I'll also most likely be redoing the music and revising the storyline and characters etc.

So, back to the drawing board for now, as it were Well, sort of, anyways...

<3 Tim
Progress!
Posted 8th Nov 07, by viva/volt 1 Comment
Well, today I added a couple of secrets. So I'm obviously not going to go into those here.

But the recent work really consists of Tim composing some tunes for me! I now have a main title track and two world map tracks (which suit rather well I must say).

I also solved a little frame rate issues in one of the frames, I had about 150 alpha blended, scaling and moving objects off screen for some reason!

So here's a project update:

* World map: 11496 x 3192
* 23 other frames (rooms if you will)
* 6 Attacks, 2 upgraded attacks
* 20+ Enemy types

I'm almost at the first boss, but I have quite a bit of polishing to do still!

I'd attach some new screens, but SN's server keeps getting reset. That's why my avatar keeps breaking -_-... So just have some older ones!
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Preview


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