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Project: Hooghaar Classic (Java)
Project Started: 8th May, 2010 Last Update: 16th July, 2012
Project Owner: Jenswa Project Members:
Project Type: Platformer Project Progress:

Project Overview  
Preview I wanted to release an old hooghaar game created in knp, but not without a slight overhaul from the engine, graphics, sounds and music.

Hooghaar Classic will be a game based on the engine developed for BernardMapDemo.

The gameplay is based around a switch to operate the teleport which transports you to the next level. It's so easy, except fishheads are blocking your way, so get rid of them! Or find another solution.

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Done?
Posted 16th Jul 12, by Jenswa Post A Comment
Well I am not really done with this game, but I've decided to halt work on this java version and to continue work on the html5canvas version.

The canvas version was intended as a demo version and served it's job rather well, so I am going to use this for the full version of Hooghaar Classic.

From now on the demo is located at:
http://dl.dropboxusercontent.com/u/82972447/gv-summary-html/files/canvas/hhcl-demo/index.html
Demo
Posted 1st Oct 11, by Jenswa 5 Comments
The first public demo of Hooghaar Classic is out!

The Hooghaar Classic demo is made in java so you need the Java Runtime Environment or Java for normal users. To be more precise, java version 1.6 is required.

So with java installed, download the file and double click it like any normal file in windows.

http://www.gouwevrouwe.nl/projects/hhcl-java/hhcl-demo.jar

Version number of the demo is: 0.38 (this isn't mentioned anywhere else) but 0.38 means that the project is 38% complete.

The demo features the same levels as the html5canvas version. It also uses the arrow keys to move, X for jumping and T for taking a screenshot.

However not all gameplay features are available yet. It's only walking, jumping and collecting coins at the moment. You can load the three levels by pressing 1, 2 or 3 on the keyboard. And of course, ESC quits the game really fast.

A little request for people downloading and playing this demo, could you post your stable fps result? It should be around 60, mine is: 61.

PS, The coin counter isn't working at the moment.
Engine Tuning (part two)
Posted 19th Feb 11, by Jenswa Post A Comment
It has been a while since I've done some work on this project. Luckily it's a big project so I expect it to take a while (read: multiple years).

I got distracted with html5canvas work, which is really speeding up development. So when I wasn't writing a triangle plotter for the gba which should have evolved into a 3D engine, but that failed. I did some work for this project.

And guess what I did that work in html5canvas. That should make an interesting hashtag ...

Anyways, here it is the little side project in html5canvas for engine tuning:

http://create-games.com/project.asp?id=2088
Engine Tuning
Posted 27th Nov 10, by Jenswa Post A Comment
Long time no updates, mainly because I have been working on and am working on some html5 demo's.

However I did create a little platform demo game with a lovely blue ghost and some colored tiles for fine-tuning a platform engine.

That code will eventually be the base for the plaform engine from Hooghaar Classic.

The little platform demo can be found here:
http://gouwevrouwe.nl/gouwevrouwe-xml/files/java/JumpingGhostDemo.jar
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