The Daily Click ::. Projects ::. Killing Machine Movement
 

Project: Killing Machine: Movement
Project Started: 22nd February, 2010 Last Update: 20th June, 2023
Project Owner: Rocketron Project Members:
Project Type: Action platformer, semi-rpg, cyberpunk, ridiculous Project Progress:
More Info: http://www.killingmachinemovement.com Faves: 10

Progress! Plus: Feature spotlight: Etherealise
Posted 19th Aug 11, by Rocketron  
Movement is alive and we've made some pretty good progress this summer. 7 new levels, one liners, cutscenes started, voice acting started and partially implemented. It's all going well.

When we released a very early alpha version of Movement a few years ago, many new players didn't understand the etherealisation mechanic. Etherealise is one of Kador's key spells. While etherealised, Kador is no longer "in phase" with the physical world - just like those stupid Star Trek episodes - so he can pass through solid walls, dodge bullets etc. But unlike Trek, Kador also moves through solid floors, so the player has to be careful to establish an upward velocity before etherealising. A typical manoeuvre is to jump at a wall, etherealise until you're through it, then de-etherealise before you hit the floor. It's pretty fun, and leads to some very creative puzzles and problem solving sections in-game. On the top floor of a building and want to get to the bottom? Just
etherealise!

Creative use of spells/abilities is actually one of the most important parts of the game. There are some great sections that combine multiple challenges. For example, he needs to assassinate some guy on the other side of a canyon. But the canyon's far too long to jump, and there's a lot of flying enemies and anti-magic fields guarding it. Touching anti-magic fields will use up all of Kador's mana, so he has to avoid them if he wants to keep floating etc. So to handle this, perhaps the player will use the Float spell, while shooting at the enemies, and then use the Teleport spell to avoid the magic fields. Or, perhaps the player will choose to use the Fly spell. Because Fly can accelerate the player to extreme speeds, Kador may be able to make it across the canyon with just his initial momentum, dodging the flying enemies using his Slow Time spell. Or, Kador can use his Bone Wall spell to create temporary platforms to walk across. Or, perhaps the player will negate the anti-magic fields entirely, using a technical solution, like his jet-pack augments, or his personal transporter. Or maybe there's a vacuum zeppelin he can catch a ride on, or a bridge-control
computer he can hack, or maybe he can just shoot the guy with a sniper rifle.

Maybe I'll release a video showing off some of this stuff soon...
Preview

Preview

Preview

Preview

Preview


Posted by Shiru 21st August, 2011

Yeah, some news finally !! Good work my friend, it looks awesome as always ! Are you going to put a new demo soon?
 
Posted by Rick Shaw 4th December, 2011

This is looking super impressive.
 


 



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