The Daily Click ::. Projects ::. The Legend of Mario
 

Project: The Legend of Mario
Project Started: 30th April, 2009 Last Update: 25th September, 2009
Project Owner: Dark Link Project Members: weka
Project Type: Mainly Platformer, but will contain most types. Project Progress:
More Info: http://www.mediafire.com/?sharekey=fc56faa2f558a16667cd7f7bd65f7eef569b848580e928a95621d66e282a0ee8 Faves: 4

Changes
Posted 9th Sep 09, by Dark Link  
I am taking double jumping out for most of the characters. It wasnt until now that i realized that the old platform mario games had only one jump.

As of now, i plan for there to be 20 playable characters, although 8 of those will probably have to be cut out.

I haved added the Hammer Brother Suit.
And forgot to include the Star from the previous list.

Now i will shall explain the items in the game a little bit.

Mario shall be used as an example.

Small Mario (aka mario without mushroom) is stage 1

When you die, you go to stage 0.

Big Mario is stage 2.

At stage 3, the items split up into groups.

Type: Fire
Fire Flower: Stage 3
Lava Suit: Stage 4
Super Fire Flower: Stage 5

Type: Ice
Ice Flower: Stage 3
Snow Suit: Stage 4
Super Ice Flower: Stage 5

Type: Normal
Mini Mushroom: Stage 3
Hammer Brother Suit: Stage 4
Shell Suit: Stage 4
Giant Mushroom: Stage 5
Star: Stage 5

Type: Eletric
Shock Flower: Stage 3
Eletric Suit: Stage 4
Super Shock Flower: Stage 5

Type: Flying
Racoon Suit: Stage 3
Cape: Stage 4
Tonoki Suit: Stage 5


All Stage 5 items are temporary

All Items whose stage is above 2 (3,4, and 5) must be bought in the shop with the exception of the normal type group whose items are avalible from the start of the game.

Stage 4 items can be bought after passing Chapter 1 (first digital upgrade)

Stage 5 items can be bought after passing Chapter 2 (second digital upgrade).


With the sudden burst of items, within the game, you will also be able to buy item holders (i.e. if you have a fire flower and you touch a mushroom, the mushroom will be taken to the item holder until you A. Use it or B. It gets replace by another item.




Things to do:
Recode the characters and remove their double jumps (which is simple, and will make the game a lot simplier)

Calculate the number of stars, and assign an appopriate star cost to everything in the shop.

Plan out the shop frame to include all of the new items, and possible characters.

Most important, design animations for each character for each suit for each chapters.


Posted by Watermelon876 9th September, 2009

I don't think you should force them to use their virtual money to get exclusive powerups. If virtual money, then maybe have it like New Super Mario Bros or SMB 3 where you can go to Toad Houses for money.
 
Posted by Dark Link 10th September, 2009

I am not forcing them.

They will be able complete the game with just the basics. It justs adds for more puzzles, more challenges, and more of a feel to the game. Also there are Toad houses. forgot to mention it in the previous update
 


 



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