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Project: Thread and the A.L.I.C.E. Machines
Project Started: 19th June, 2008 Last Update: 24th June, 2008
Project Owner: Roseweave Project Members:
Project Type: Sci-Fi/Fantasy Platformer Project Progress:

The Demo
Posted 23rd Jun 08, by Roseweave  
The 23rd hour of the 23rd day of the month has just passed; so it's time to see it in action.

http://www.create-games.com/download.asp?id=7225


Posted by Ski 23rd June, 2008

Scary mix of graphics?
 
Posted by Roseweave 23rd June, 2008

It's no worse than the Sonic Advance games at worst, which used cel shaded sprites on detailed backgrounds. I use cartoonish but more detailed sprites on editted photos. It captures the slightly surrealist look I was going for and it's something I'd rather not change.
 
Posted by Ski 23rd June, 2008

"It's no worse than the Sonic Advance games at worst"

uuh...um.. what? Are you serious?
 
Posted by Codemonkey 23rd June, 2008

It seems to clash too much. I would use less detailed backgrounds.
 
Posted by Roseweave 23rd June, 2008

Out of interest have you actually played it or are you just looking at earlier screenshots? It looks a lot better running.
 
Posted by Ski 24th June, 2008

Ive played it and it looks a mess. Get rid of the photo backdrops and draw your own.
 
Posted by Roseweave 24th June, 2008

I like it the way it is. Learn to distinct between your rather pompous subjective opinions and actual objective flaws. I set out to use this style, it's pointless to criticise me on it. Maybe there's something I need to fix about the backgrounds(ther almost definitely is), but I don't need to redraw them.
 
Posted by AndyUK 4th July, 2008

Sonic advance uses normal pixel art for it's sprites... You only use cel shading on 3d objects.

Although Adam is a bit blunt, there is some truth to what he says. The backgrounds don't look too bad and the Sprite art is ok but not great, but they look ugly together.
If you chose that style on purpose then you have a weird taste.
 


 



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