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David Newton (DavidN)

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26th February, 2004 at 04:51:24 -

Klik and Play was mentioned on SomethingAwful the other day. He spelt the title wrong, but it's a bit of publicity.

We could only use KNP because we knew nothing better, we didn't know of its limitations compared to GFactory. I don't think I could go back to it now. But then again, I'm still working on moving forward to MMFusion as well.

 
http://www.davidn.co.nr - Games, music, living in America

Mr Icekirby



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28th February, 2004 at 10:09:57 -

poor old knp...

 
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Gaspy Conana



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28th February, 2004 at 11:44:54 -

Yeah, lol, he said "click and play".

 
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lauri



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28th February, 2004 at 12:24:24 -

does anyone know click n create?

 
make things klik.

Broomie

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28th February, 2004 at 13:14:05 -

Never heard of it...

 
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http://www.infamous-adventures.com

RapidFlash

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28th February, 2004 at 16:01:44 -

Click n Create was like The Games Factory, except focused more on application development instead of game development. It's basically the same thing as TGF.

 
http://www.klik-me.com

Broomie

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28th February, 2004 at 18:06:47 -

I tried to make it obvious that I have heard of it, but pretending that I never heard of CnC. Yeah I have heard about it, wanted to download it years ago but Clickteam weren't any help.

But thanks, if I was new to klikking I'd shake your hand!

 
- Space Quest II Deluxe -
http://www.infamous-adventures.com

Nuutti



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1st March, 2004 at 03:27:59 -

well i have it but i dont use it very often bcos i have tgf and mmf

 
P.S. sorry for my mangled english.

Muz



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3rd March, 2004 at 22:31:41 -

I was one of the masters of KNP back the old days. Ahh, all that fake AI, the fog-of-war attempt, attempts to bring more than 8 values across frames. *nostalgic sigh*. It's not really that tough mastering something so simple, though. I wrote a KNP FAQ for it, and it got in the Top 5 Downloads for 3 weeks straight (yeah, they usually resetted the list every week, but there was some bug there that stayed for 3 weeks).

It couldn't scroll, it didn't have a negate function, it had no extensions, it had very poor coordinate control, heck, it could only support 256 objects. I don't know HOW I ever used it. But I did. And those were my days of Click glory.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Ashman

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4th March, 2004 at 02:40:17 -

I used to have more fun with KNP as a n00b than I ever do now. I wish I could go back in time.

 
Show me the power child,
I'd like to say,
That I'm down on my knees today,
Gives me the butterflies,
Gives me away,
'Til I'm up on my feet again,
I'm feeling outshined.


"Outshined" - SoundGarden

David Newton (DavidN)

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4th March, 2004 at 11:21:51 -

It's because we always try and overcomplicate things now. I seem incapable of making a simple game any more - I have to add things to it until it exceeds my Click capability (which, let's be honest, shouldn't take very long).

 
http://www.davidn.co.nr - Games, music, living in America

The Chris Street

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4th March, 2004 at 11:24:57 -

Speaking of Mind Menace, get your lazy arse in gear and finish it lol

 
n/a

Nick of All Trades

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4th March, 2004 at 14:30:12 -

Caprice:
Have you read my article about optional negating?

 
n/a

Retired Kliker Lazarus

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  18/07/2003
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4th March, 2004 at 16:34:52 -

I'll have to read it, Nikodemus.

But your right, Wong Chung Bang. Its impossible to create a simple game. I can't even make a mini game anymore.

 
Fine Garbage since 2003.
CURRENT PROJECT:
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-Working in television.

Mr Icekirby



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4th March, 2004 at 16:56:42 -

having used mmf and tgf it just puts me in the state of mind that knp has extensions
but it doesn't...

 
Mr Icekirby says so!
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