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Kirby Smith

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10th January, 2004 at 01:08:03 -

Isn't the entire point of making games to show off your talents? I don't see anything wrong with doing the same thing with graphics.

 
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Muz



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10th January, 2004 at 03:13:00 -

Damn... 33 mins? I should go back to 3DSM. Gave up on it after I couldn't get the hang of rigging.

But personally, I've always preferred box modeling over vertex. I usually do a combo of both coz I could never get those angles right. I never could get the textures decent either.

 
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Image

Tina Petersen



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10th January, 2004 at 06:06:01 -

ToTaL if it looks like that, then its because u feel supressed. Nothing more
This was actually to help some of the vertex bleed modelers outthere!

Image Edited by the Author.

 
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Dogzer



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10th January, 2004 at 10:23:45 -

the last thing i did with box modelling is this:

http://e.1asphost.com/dogzer/monster.jpg


 
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Tina Petersen



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11th January, 2004 at 01:42:41 -

nice dogzer
why didnt u finish it?

 
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Klikmaster

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11th January, 2004 at 10:52:13 -

I had a go at doing a similar scorpion. This my first go, so don't be harsh
http://hometown.aol.co.uk/xjoeydude/3dmodel001.jpg
I used truespace to make the model, and 3d studio max to do the laser

 
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ChrisB

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11th January, 2004 at 11:37:02 -

I guess Dogzer didn't finish it because it looks just like a certain Pixar character... pop in an eye, colour it green and there you go: http://www.popmatters.com/film/reviews/m/images/monsters-inc.jpg


Though to go back on topic, the battle of 33 minutes vs. 4 hours has a clear winner. When I try to do 3D modelling I'll start with a box

 
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Lew



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  06/01/2002
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11th January, 2004 at 11:56:24 -

There never was a battle-I just never knew how to box model

 
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