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Tina Petersen



Registered
  19/09/2003
Points
  350
5th January, 2004 at 14:25:34 -

dont use vertex levels! Its damaging. Use model deformation for low poly modeling

 
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Long John Kickbag



Registered
  26/08/2002
Points
  148
5th January, 2004 at 17:42:07 -

Here's a partly textured Ak47, that's half way there, fairly high polygon model, 396. http://www.clicksplat.com/nimble/ak47.jpg

 
Resize! - www.clicksplat.com/comparison.html

Lew



Registered
  06/01/2002
Points
  1014
6th January, 2004 at 15:01:01 -

Yeah, I was using milkshape. And I did it all vertex by bleedin' vertex. Never again.

 
<--intelligent, witty comment here-->

Deleted User
7th January, 2004 at 03:45:48 -

I have 3d Max 6.0 but don't know how to use it

 

Muz



Registered
  14/02/2002
Points
  6499

VIP MemberI'm on a BoatI am an April FoolHonored Admin Alumnus
7th January, 2004 at 04:06:09 -

LOL. I thought MY first 3D model was horrible. Not bad in 20 mins for an amateur, though. I never could get textures to work.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Image

Tina Petersen



Registered
  19/09/2003
Points
  350
8th January, 2004 at 15:20:07 -

Lew
The Daily Click ::. Forums ::. General Chat ::. Vertex Modeling Vs Box Modeling
check that out
dunno if MS has a box modeliing feature


 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)
   

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