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alibaba



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16th December, 2003 at 15:58:10 -

Okay- before any one asks ive searched and searched to no avail :-s

right the problem i have is in TGF i am trying to make a scrolling game - first i had the window size as 800x 600 but the scrolling slows right down when there are more objects about.

so i made the window smaller and smaller now its 520x340 and works fine but its a bit small. So i wondered how to make the level full screen but keep the same speed - ive seen it done in other games but i dont know if they were made in TGF as when i click 'maximised on bootup' and 'resize screen' it slows right down.

hope that explains that - im runngin 256Mbram 650Mhz so thought it should be ok


 
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The Chris Street

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16th December, 2003 at 16:08:16 -

Change the number of colours to 256

 
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Jimmy Brzezicki



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16th December, 2003 at 16:48:10 -

Resizing display to fit screen size slows my 1.4 GHz machine. Be warned, 650Mhz may seem like a lot for a 2d sprite based game, but TGF can be pretty inefficient.

 
Why the hell am I on the computer at 1 in the morning? No, don't answer.

Jimmy Brzezicki



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16th December, 2003 at 16:48:11 -

Resizing display to fit screen size slows my 1.4 GHz machine. Be warned, 650Mhz may seem like a lot for a 2d sprite based game, but TGF can be pretty inefficient.

 
Why the hell am I on the computer at 1 in the morning? No, don't answer.

Jimmy Brzezicki



Registered
  16/09/2003
Points
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16th December, 2003 at 16:48:13 -

Resizing display to fit screen size slows my 1.4 GHz machine. Be warned, 650Mhz may seem like a lot for a 2d sprite based game, but TGF can be pretty inefficient.

 
Why the hell am I on the computer at 1 in the morning? No, don't answer.

Jimmy Brzezicki



Registered
  16/09/2003
Points
  1057
16th December, 2003 at 16:48:16 -

Resizing display to fit screen size slows my 1.4 GHz machine. Be warned, 650Mhz may seem like a lot for a 2d sprite based game, but TGF can be pretty inefficient.

 
Why the hell am I on the computer at 1 in the morning? No, don't answer.

Jimmy Brzezicki



Registered
  16/09/2003
Points
  1057
16th December, 2003 at 16:48:17 -

Resizing display to fit screen size slows my 1.4 GHz machine. Be warned, 650Mhz may seem like a lot for a 2d sprite based game, but TGF can be pretty inefficient.

 
Why the hell am I on the computer at 1 in the morning? No, don't answer.

Jimmy Brzezicki



Registered
  16/09/2003
Points
  1057
16th December, 2003 at 16:50:22 -

Holy crap what happened? I didn't even press anything or click on anything and all of a sudden my post submits itself like five times! My computer is caaarazeee.

 
Why the hell am I on the computer at 1 in the morning? No, don't answer.

The Chris Street

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16th December, 2003 at 17:08:15 -

I see... I believe you

 
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The Chris Street

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16th December, 2003 at 17:08:16 -

I see... I believe you

 
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The Chris Street

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16th December, 2003 at 17:08:17 -

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The Chris Street

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16th December, 2003 at 17:08:18 -

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The Chris Street

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16th December, 2003 at 17:08:19 -

I see... I believe you

 
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alibaba



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16th December, 2003 at 17:10:45 -

hehe - i have it on 256 colours - i dont understand it
i could try it on my laptop (2ghz) but if others are gonna play it i want it to run on 650Mhz well :-s

 
I love gold

eyeangle



Registered
  12/06/2003
Points
  1683
16th December, 2003 at 18:23:54 -

How do some creators strech everything but it still runs fast and not all the screen is taken up. Like in Fishhead 3 and Wonderboy. The mouse pointer goes huge. And when you quit the game you quickly see the desktop and it is on high resolution???

 
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