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6th August, 2015 at 06/08/2015 15:44:21 -

This is a 3D Engine For Fusion 2.5 and Multimedia fusion 2. A Basic 3d world has been made in it. It includes
-Moving Sky
-Jumping
-Talking to NPC example with sub app
-Collisions
-3D level layout

Download:
https://dl.dropboxusercontent.com/u/97046746/3D_Engine.zip
*Also, this engine is more organized.

Image

Btw Be sure to download extensions to load mfa file.

 
Nifty stuff & MFAS :
https://www.mediafire.com/folder/b6f0ex3ozd24c/pub

AndyUK

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7th August, 2015 at 07/08/2015 01:51:05 -

Perhaps you could list which extensions you used? Although now ive posted this it's too late to edit your post lol.

OK well, these are required

OpenGL Base
OpenGL Clear control
OpenGL Camera
OpenGL Lighting
OpenGL MS3D
OpenGL Texture External
The Big Box

Oh I see, you've included a link to the extensions in the Read Me file. Good stuff

The Big Box extension can be found here https://sites.google.com/site/mmf2stuff/Data

Edited by AndyUK

 
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AndyUK

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7th August, 2015 at 07/08/2015 02:35:39 -

Yeah this is great. You don't seem to be able to walk backwards up slopes? Although i might have just gotten stuck on something else.

 
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UrbanMonk

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7th August, 2015 at 07/08/2015 16:25:25 -

I feel like if you have to go to great lengths to get something like this working that you'd be better off using something like unity.

I can't deny that it's pretty awesome though.
I read something about Fusion 3 coming soon though. Any word on whether it'll have native 3D support?

 
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path



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8th August, 2015 at 08/08/2015 00:57:35 -

Nope, not much has to be done such as coding like with unity. All you need is the mmf extension(opengl.mfx) and there you have it, you can click and create to make 3d as for the mmf events. MMF is meant for easier users like me that don't want to do scripting and coding.

 
Nifty stuff & MFAS :
https://www.mediafire.com/folder/b6f0ex3ozd24c/pub

Hayo

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8th August, 2015 at 08/08/2015 10:08:10 -

This is great!

 
www.hayovanreek.nl

UrbanMonk

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8th August, 2015 at 08/08/2015 23:15:07 -

@path
Ah ok. I hadn't played with the opengl extensions much myself. I'll have to give it a go soon.

@hayo
Reminds me of a project you were working on hayo!

 
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