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Watermelon876



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3rd January, 2010 at 22:12:08 -

The answer is an open world game. Otherwise, my idea was that since I cannot stand less than 100% completion add season specific quests/bonuses for 100% completion, as well as some day specific bonuses. One example would be have dark and spirit attributes be stronger on Halloween. Have an unnatural fog descend on the town and have the town locals comment about it, misspelling unnatural, of course! I thought that I should have postcards hidden everywhere and in different seasons because I restarted an made a game about mail. If you deliver all the postcards, you fight a secret boss.

 
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Matt Boothman

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4th January, 2010 at 16:07:50 -


Originally Posted by Eliyahu
That just sounds like the inability to come up with original ideas

You are looking at this from a completely wrong angle. You are going in thinking you're supposed to make 4 different games for the seasons, and you can definitely incorporate the realtime clock but keep a singular path for the game.

An example of a seasonal change thats not just graphics: have the ground be ice in the winter, so the player slides on it. Or in rainy April, have the player buy an umbrella from the shop, or the rain will hurt your health. Same idea for summer, staying out in the heat too long burns at your health.



I'm not looking at it from the wrong angle - the fact is that most (especially klik) games get paid for a week or two at most, and unless the player tweaks with their system clock, the 'seasonal' aspect of the game is completely lost. How annoying would it be if the only seasonal bit of the game which you had so lovingly created was some ice on the ground? How can you possibly keep the path singular when seasonal variety demands more than just graphical changes? So you buy an umbrella from the shop - so basically that's all that's different in April than any other month - once you've bought it, and are wearing it, is that not just a graphical change in the end?

I'm not against the idea of different things happening in different real-time time-spans (a game which changes with a weekly calendar would be a good thing), it's just the fact that a year-long clock is unrealistically optimistic of a klik games replay value.

 
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Watermelon876



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4th January, 2010 at 22:33:01 -

I am unrealistcly optimistic about the replay ability of my games. And I'm not making a Klik game either! Wait I suddenly thought of something... Is the game allowed to be commercial? I mean, I would give you a free copy, of course to judge.

 
Awesomeness is Watermelon.
*/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
This is Koji. Copy and paste Koji to your sig so he can acheive world domination.

Matt Boothman

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4th January, 2010 at 23:01:34 -


Originally Posted by Watermelon876
I am unrealistcly optimistic about the replay ability of my games. And I'm not making a Klik game either! Wait I suddenly thought of something... Is the game allowed to be commercial? I mean, I would give you a free copy, of course to judge.



If you aren't making a klik game, what are you doing on this site?

 
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5th January, 2010 at 00:01:15 -


Originally Posted by Watermelon876
I am unrealistcly optimistic about the replay ability of my games. And I'm not making a Klik game either! Wait I suddenly thought of something... Is the game allowed to be commercial? I mean, I would give you a free copy, of course to judge.

There is nothing limiting commercial games. However, if you win with a non-Click game the maximum prize is $100.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
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Watermelon876



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5th January, 2010 at 02:26:16 -


Originally Posted by Matt Boothman

Originally Posted by Watermelon876
I am unrealistcly optimistic about the replay ability of my games. And I'm not making a Klik game either! Wait I suddenly thought of something... Is the game allowed to be commercial? I mean, I would give you a free copy, of course to judge.



If you aren't making a klik game, what are you doing on this site?



Cos I used to make click games. Also, I'm not using XNA, not gamemaker. XNA is exactly like MMF2, but it's completely different.

 
Awesomeness is Watermelon.
*/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
This is Koji. Copy and paste Koji to your sig so he can acheive world domination.

CakeSpear



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5th January, 2010 at 11:07:49 -

I dont get all the sobbing over the central theme here, its your job as a designer to make this work and be interesting.
I believe the real-time clock concept is a highly interesting concept that calls for a lot of creativity. If you cant wrap your head around how to exploit a real-time clock element, thats not a fault in the concept, there are tons of possibilities in such a concept.

 
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Matt Boothman

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5th January, 2010 at 14:09:59 -

The 'sobbing' over the central theme is because it is exactly that - it's integral to your game. And I personally believe it's unwieldy and rather gimmicky.

 
http://soundcloud.com/normbo - Listen to my music.

CakeSpear



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5th January, 2010 at 20:32:40 -

Well, i have no problem with the theme being integrated in my game. I agree that the task at hand might not be as easy as a walk in the park, but i DO see the possibilitys here and i find it a rather interesting challenge myself.

 
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Watermelon876



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6th January, 2010 at 00:26:41 -

Matt, you are obviously having no influence on whether any of us are entering, so I would politely ask you to save your words, they are doing nothing to harm or help this compo. I feel that these words are pointless.

 
Awesomeness is Watermelon.
*/l、
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l、゙ ~ヽ
じしf_, )ノ
This is Koji. Copy and paste Koji to your sig so he can acheive world domination.

OMC

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6th January, 2010 at 00:34:04 -

Why? I haven't read everything thoroughly but I see no harm in expressing thoughts on the compo theme. Especially when they've been expressed in an attempt to make it better.

 

  		
  		

CakeSpear



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6th January, 2010 at 03:40:10 -

I'm sorry if i seemed a bit cocky or something Matt. I can understand how this real-time clock can putt restrains on a project, and i probably don't like to be told how to make a game or what to put in in any more than you do. But i believe sometimes restrains can be good for ya, and produce interesting results.

 
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Matt Boothman

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6th January, 2010 at 16:27:11 -

Alright then, I'll say no more on the matter. I was simply stating why the central theme put me off entering the compo, and why it might put off others.

 
http://soundcloud.com/normbo - Listen to my music.

Cecilectomy

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6th January, 2010 at 17:00:43 -

4. It must incorporate the four seasons significantly into the gameplay/story (simple graphical changes do not suffice).
10. While the game must revolve around the seasons, it must be possible to beat the game without having to play during all seasons.

i believe those are a conflict of interests. if the gameplay/story relies on the four seasons, how do you make it "beatable" without having to actually play within all the seasons.

i believe boothman is right to say it is offputting. and its kind of ridiculous. day and night realtime stuff i can understand but realtime seasons? thats a bit of a stretch dont you think?

this is a HUGE limitation on what could potentially be a great competition. since the time limit is an entire year, i might be inclined to try and work up a game if this problem with the realtime seasons is resolved.

 
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Watermelon876



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7th January, 2010 at 04:28:22 -

Actually, now that I think about it, day/night sounds much better. And I didn't mean to be offfensive. I just don't like useless arguments.But now that I think about it (like I said before) Matt makes a few good poitns such as the average player only being able to see one season. Realtime is good when properly applied such as in Animal Crossing, but only when properly applied to certain genres. Such as those which do not have a win condition.

 
Awesomeness is Watermelon.
*/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
This is Koji. Copy and paste Koji to your sig so he can acheive world domination.
   

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