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Jon Lambert

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21st December, 2009 at 15:11:20 -


Originally Posted by FlyingPigBoy
Can we work in groups? Either way, this sounds awesome. I will (probably) enter this, if I find the time.
BTW, what do you mean by "real world clock"?


Rules have been updated to include that groups are acceptable, but the submitter will be the one to receive the prize, and that "real world clock" means that the seasons start and end on the same dates as in real life, using something such as the Date & Time object to determine that in-game. The dates would likely be March 20th, June 21st, September 22nd, and December 21st.


Originally Posted by Wiiman
I think I can finish either the first town now and fill it full of even more activities than normally planned, or get the first two towns done and enter it with them.


I'm going to have to say that if we allowed products started before the due date it would be mighty difficult for some people to even try and compete, so...

Updated the rules to say so.

Originally Posted by Wiiman
But are demoes are acceptable?


Yes.

 
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21st December, 2009 at 15:15:28 -

Okay gotcha, don't know if I will enter then.

If I find time and a sudden inspiration spark, I might enter. I don't really want to undertake another big project though

 
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21st December, 2009 at 15:29:05 -

Oh wow, a proper length compo for once! If this kicks off it could bring out some proper fleshed out games.
I'm not in but I can't wait to see the games for it.

 
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21st December, 2009 at 16:44:42 -

Well, anyone needs help here are my Real Time tutorials=

http://www.create-games.com/article.asp?id=1908
http://www.create-games.com/article.asp?id=2002

The first one is really noobish I'll admit, I prefer to use the set up in the second one only with the hour of day now

 
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21st December, 2009 at 17:01:53 -

This reminds me of Lego Loco. It would change everything to Halloween-themed objects and have snow and stuff. There'd better be some stinking awesome entries to this. Oracle of Seasons, anyone?

 

  		
  		

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21st December, 2009 at 17:06:39 -

Don't get me wrong, I am entering most definitely. I just wish that competitions wouldn't die before they finished. Or sometimes before they started.

 
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21st December, 2009 at 17:10:30 -

Hopefully this setup will encourage more people to enter since it gives a long development time. I look forward to your entry, Watermelon!

We'll no doubt hold a huge party on the submission deadline. There have been a few... ideas. >:}

 

  		
  		

Watermelon876



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21st December, 2009 at 20:21:33 -

Does it have to be corresponding with the seasonal attributes? I want my game to be set in a reverse world where summer is winter and vice versa. Also would season hopping be possible? I want an item that allows the user to temporarily chnage what season it is to complete some objectives.

 
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21st December, 2009 at 20:23:14 -


Originally Posted by Watermelon876
I want my game to be set in a reverse world where summer is winter and vice versa



Also known as the other hemisphere? Unless you mean the names are just changed.

 

  		
  		

Jon Lambert

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21st December, 2009 at 20:30:28 -

Seasons should be based on real-life time and real life seasons. I suppose it should be all right if summer is cold and winter is hot though. It really just sounds like you're swapping the names.

Remember that one should not be required to play during all seasons to win. How does the item work? Is it multi-use? How long will the change take place? I won't be accepting the Rod of Seasons because it defeats the purpose of the clock.

 
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21st December, 2009 at 20:34:34 -

Hmm, i remember playing one of the Bubble Girl games ages ago in which she could transform into different elemental forms. It was an idea i wanted to rip off, er, i mean was inspired by. Now i have a kind of excuse to imitate it - seasonal forms!

Implementing a real world clock might be another matter. Maybe have four levels, but you can only play one level at a time depending on the time of year? .

EDIT - And then i read the rules. D'oh!

Edited by Deathbringer

 
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Watermelon876



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21st December, 2009 at 21:32:26 -

This item is to prevent having to play all four seasons. If you try to take a story mission but are told you are in the wrong season, you can undertake another mission to access this item. This item will allow you to create a temporary reality warp to another season so that if, suppose, ice is blocking your path to your objective, you can activate a reality warp to summer and bypass it. You can also get one of these items as a very rare random drop from defeating a strong enemy. (maybe Level 350 and up) Certain bosses will also drop it. It has a limited range and only works for two real time days. I wanted it one, but worried that may be two short, then three, but I figured that was too long, so I settled on two. In case they have to leaveafter playing the item. This way, you don't have to play all the seasons. Also, stronger players who beat lots of levl 350 and up enemies can undertake *some* seasonal quests without having to wait. To limit this, I think I will only allow you to amass three of these warps per season.

Another difference I want to make is have day be dark and night be bright. Light has the potential to damage you but at times where there is shorter days (winter or in realtime, summer) there should be moreprotection from the light. Also, do you mind if I have more than one type of gameplay? One is top-down action (think Zelda) for overworld and towns. Another would be farming to get items and such. The next is after you get your spaceship, for some top-down shooting in space and certain vertical shooter missions. With the spaceship, you can also explore more areas and travel quickly from one area to another. Lastly are some good-old action platformer segments. And of course, the minigames. Wow, it seems a lot more when I write it down. Also, in each type of gameplay, you can transcend your bounds to go a spirit-realm type place. I initially imagined it as only a battle mechanic to transcend and use powerful attacks, but the more I thought about it, I realized it could be useful for exploration. You have to return to your body within a certian time limit, though or you lose all the equipment you had on you. It basically counts as a death.

 
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Jon Lambert

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22nd December, 2009 at 02:55:05 -

I have no problem with any of those ideas, Watermelon876, except... would it be too much trouble to make the item affect only the surrounding area? So that it doesn't turn the entire world to summer, just the area you're in? Having it change the entire world seems a bit much. It sounds a bit pushy on the rule, especially since you'd technically be playing in those seasons in game. Also, I don't get this idea:

Originally Posted by Watermelon876
In case they have to leaveafter playing the item. This way, you don't have to play all the seasons.



 
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Eliyahu



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22nd December, 2009 at 03:59:11 -

Jon_Lambert, just something I noticed that you might want to fix and clear up:
There are two Rules Number 12s.
12a says there's a 2 second splash, and 8 says 3 second.
12b is the same as 11, basically.

Also, don't you think this will be difficult to judge? I mean you'll have to keep changing your system clock to the different seasons, and you may or may not get all of the holidays.
Don't you think it'd be a little nicer if each game had a small menu to enter a code to force a season or date?

 
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Jon Lambert

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22nd December, 2009 at 04:18:01 -

Rules fixed.

Holidays are not a requirement. I'd have to change my system clock four times: play every game through, then go back and change the clock, play each game once (I don't have to play a large amount because it shouldn't be necessary), and repeat until I've played all seasons in each game. I suppose for the submission version it might be handy to have such a feature. I'll think about it.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
   

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