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Retired Kliker Lazarus

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17th December, 2009 at 18:58:01 -

Long time, no Click.

Anyway, I moved to Seattle, WA for college, and currently have access to Macs only. Thing is, Macs don't seem to have any game-making software that doesn't suck. Back home, I was uninspired. Now I have all kinds of game ideas, and no tools with which to implement them.

Help me out, wiggas?

 
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17th December, 2009 at 19:39:14 -

Are you allowed to install software on these Macs? If so... dual boot windows.

 

  		
  		

Dr. James MD

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17th December, 2009 at 20:18:23 -

Theres Xcode and Unity if you can code.

 
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Klikmaster

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17th December, 2009 at 21:06:46 -

As Dr. J said, xcode; you can develop for iphone on that too
Alternatively you could create flash games with Adobe Flash

 
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18th December, 2009 at 07:54:10 -

try LÖVE

http://en.wikipedia.org/wiki/L%C3%96VE

 
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XeEmO



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18th December, 2009 at 09:08:06 -

There's always real coding. I hear python and ruby are pretty good. I'm sure you could find a good gaming library for c code too.

Have you tried wine for mac? It lets you run windows programs. You could try to klik with it. Or maybe a virtual machine running windows?

 
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Retired Kliker Lazarus

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20th December, 2009 at 20:31:32 -

Thanks! Though, for the record, I suck at coding. I CAN do Flash Action Script; I'll try that. But I wish I had me ma good ol' MMF 2.

 
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20th December, 2009 at 20:37:48 -

I bet you could get MMF2 to work on a Mac.

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
20th December, 2009 at 20:45:51 -

Actually...


Originally Posted by XeEmO
Have you tried wine for mac? It lets you run windows programs.



You probably can. I think someone here actually does use wine. I know that I've had click games work with it, so MMF2 probably does. Certain features are limited, sure. I don't think wine properly emulates Windows networking protocols, so OINC probably is out.

 

  		
  		

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21st December, 2009 at 00:16:16 -

youre wrong. i recently got mmf2 fully running under wine, and oinc works just fine. (that is the server starts up, binds to the intended port, etc. have not tried actually connecting to it with an app)

if you can do flash action script, try flixel.

Edited by Cecilectomy

 
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Johnny Look

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21st December, 2009 at 00:30:16 -

I might be wrong as I only played around with xcode for a few minutes and it was a long time ago, but as far as I remember it was nothing but a pretty standard IDE, so without an engine or something else to work with you can't do shit.

btw Unity is awesome, if you don't mind learning some scripting (it's fairly easy and quick to learn if you want my opinion).


 
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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
21st December, 2009 at 01:17:34 -

Perhaps I was thinking of the Network object. I couldn't get one of the networking objects to work.

 

  		
  		

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21st December, 2009 at 02:30:52 -

it may very well have been oinc you couldnt get to work. you need to add any and all dll dependencies into wines system32 folder for things to work. oinc needs winsock2.dll and the visualc++ runtime libraries for it to work (i think those are the only ones). neither of which comes with the standard wine installation.

Edited by Cecilectomy

 
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