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Rikus

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9th August, 2009 at 15:24:20 -

So the idea that has been floating around is to have some higher profile games to be sold on tdc. This would do 2 things, give the author of the game some rewards back for all the hard work that was put into a game but also this would help support the site itself.

If this would ever happen in the first place TDC would still be 98% a free site you would prob not even know anything changed apart from the fact the following:

Take for example Stevens turning the tide game would now contain a "Buy me now and support the site" button under the download link, the buy me now button would bring you to the "bmt micro" payment site options were the author gets paid and tdc receives a small cut. When you would submit your game to our site you would have the abbility to check mark the "Bmt micro affilate" mark so the buy me now button would appear on the downloads page.

This would only be for people who were already going to sell their games in the first place or already doing so. Now we are just helping them get more coverage and get a small cut for it to to help keep the site alive, 2 big plusses for both sides.

What do you think about this? Feel free to way in your opinion!

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OMC

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9th August, 2009 at 15:30:27 -

I think it's a fantastic idea! But the problem is that there aren't many games with sell-worthy quality, and quite a few TDCers are pre-job age.

Perhaps with the games that are already shareware or sellware (commercial? Whatever you call it. ) we could set up a test system that does what was said and then bump those games over to a special separate page. If it works out well we could start egging people into making good games to sell.

 

  		
  		

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9th August, 2009 at 15:37:36 -

For now, those games could just be in their own category, until we get more.
(Like racing, fighting, rpg, ... just "commercial" or something like that)

 
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Hayo

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9th August, 2009 at 15:40:47 -

Well, my idea was that there are a lot of visitors who are not clickers, but are here just to play the games. They are our built-in audience. They are the same people who go to freeware sites (the ones with all our great games on it, where they make money because 50% of the site is made of ads). These people might pay a bit for quality. You could start a section of high quality games where games are sold for $5 or $10 or so.

 
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Hayo

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9th August, 2009 at 15:48:03 -

And of course you'd need quality control. Have a few people judging which games make the cut and which don't, have them make suggestions of how to make the games more sellable too.

Just be sure to know, introducing this will change this place more than you might expect.

 
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9th August, 2009 at 15:48:36 -

i think 5$ - 10$ is a bit excessive. keep in mind that unless its already a commercial game, most of them would be handed out for free.

if you can get the legal issues sorted out with selling games, giving a cut to the author, taxes, etc., i'd say 1$ - 5$ would be more appropriate.

and hayo your idea is to target the non user audience who comes just to play games. a side affect would be that we would have to pay as well. i think any games sold should be able to be bought with tdc points as well for those who are members. 100 points = a dollar. games would cost active members 100 to 500 points.

this would call into question the structure of the points system. it can take months to accumulate 500 points for a relatively moderate user.

 
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9th August, 2009 at 15:52:41 -

I love the idea, but as OMC mentioned there really aren't many games that are worth selling. Games like Turning the tide, Faerie Solitare, Forgotten Realms: First colony and the like are being sold AND put to TDC, but none of the profits go to the site (Which in all respects is okay.). Games like TNSS could be sold though...

Or we could try another community project.

 
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9th August, 2009 at 15:58:22 -

another thing is DRM. how far would we take this system? most lurkers would probably search for the game on google before they pay anything to see if they could find it elsewhere for free. and once bought and downloaded anyone can just upload it elsewhere.

i think this is a neat idea though, and it would probably be the thing that motivates me the most to finishing a quality game. i wouldnt mind dropping a dollar or two for a good game. but it had better be a pretty good game. not the average play for 30 minutes then delete it from my hdd kind of game that is generally found on tdc.

 
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9th August, 2009 at 15:59:55 -

"So the idea that has been floating around is to have some higher profile games to be sold on tdc"

Im sure I only saw Hayo suggesting that

 
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Hayo

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9th August, 2009 at 16:05:18 -

Well, I never suggested the members would not have to pay. I just pointed out the fact that we don't have just piss-poor clickers here. A selling platform would be good for the community, it will give an extra impulse to quality.

You would have a section where you only find games of quality, the ones that would be commercial now if it wasn't so damn hard to sell games all by yourself. So not the average click game, hence $5/$10.

I wanted to use this idea for GB but TDC has a much bigger audience of a certain kind of people.

 
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Hayo

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9th August, 2009 at 16:08:24 -

And just to make it clear, I also didn't suggest selling stuff that is up for free elsewhere. I mean and actual selling platform. Not selling freeware games .

 
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9th August, 2009 at 16:34:08 -

understood but i still think 5 - 10$ is excessive, especially for such a niche game site. think of the itunes app store. you can sell a game up at 15$ but if no ones ever heard of it you arent going to make money. if its a dollar and its something that looks interesting you'll make money as people are more likely to drop next to nothing on something not knowing what it is. you cant expect the average person to take tdc's word that its a "quality" game.

 
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DeadmanDines

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9th August, 2009 at 16:51:47 -

I personally think it's a brilliant idea to try and sell some of the games - perhaps also graphics and audio too, since we have some really talented non-coders here.


We would have to ask, how can the community fund itself? How can we work TOGETHER to make something that is profitable for everyone? A game would need to be good enough to be sold, so it would need to be a community effort I think.

How about this - suppose each project has 100 credits assigned to it. So if you do it all yourself, the full 100 credits goes to you. However, you may work on the idea that you want your project to be awesome. So you describe it to Hayo and say 'look, I need some graphics for this awesome project - I'll give you 20 credits for it'.

Next you figure you need sound, so you go to Pineapple and say 'I can do effects but I need some tracks - 20 creds for 3 cool trance tracks!'

Next you have a problem with the code and have to ask Muz for help. You offer him 10 credits if he'll make you a quick example.

This gives a split like this:
  CR

20 To Hayo
20 To The Pineapple
10 to Muz
50 left for you as the designer
---
100 total credits allowed for the project


So you decide you can ultimately sell the game for £10 per copy, and you sell 35 copies.

TDC takes 50%, so for each copy TDC takes £5, Hayo and Pineapple both get £1, Muz gets 50p and you get £2.50.

So for all copies it becomes £175 for TDC, £35 for Hayo, £35 for Pineapple, £17.50 for Muz and £87.50 for you.

You COULD have chosen to go it alone and get the full 100 credits for yourself, but unless you're super-talented, you run the risk of it being not as good and therefore not selling as well as a team effort.

Just a thought, but it could be cool.

Edited by DeadmanDines

 
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9th August, 2009 at 16:55:39 -

Personally, i'm not keen on the idea of selling games. A part of me just feels that the ability to download and play freeware games is one of things that makes TDC so appealing. Once this site starts putting price tags up, it'll start to drift away from freeware waters and swim with the sharks of commercial gaming. People will begin to ask themselves questions like "Is this game really worth the money?", and average users may walk away from a perfectly good title because of it.

Not to mention, if someone really wants to sell their homemade games for money, I could probably count on one hand the number of people who would be willing to split their profits with TDC. Said people would probably be just as willing to offer a simple donation to the site as well. I just can't see how it would help much.

I hate to be pessimistic about something like this... but I have to be honest about my doubts. I hope i'm dead wrong, but then again, I might not be. =/

 

Hayo

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9th August, 2009 at 17:11:19 -

The average games (90% of TDC) would still be free. Just the games that have commercial potential get sold. Unlike when the author sells it by himself, the game will get a lot of coverage because TDC has way more visitors than the authors site.

 
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