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Pixelthief

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24th September, 2008 at 08:25:12 -

looky what I've got cooking
http://www.youtube.com/watch?v=2DMXwEkrRgY


 
Gridquest V2.00 is out!!
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24th September, 2008 at 08:36:15 -

That made my night

 
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24th September, 2008 at 10:07:14 -

Are the planets active objects?

 
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24th September, 2008 at 10:28:09 -

That's more like it! TBH I've not been a fan of your engine but seeing it like this = perfect. Can't wait to see what gets made with this baby now

Also: how! Viewport?

 
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24th September, 2008 at 12:04:02 -

Beautiful.

 
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24th September, 2008 at 12:25:10 -

Pixelthief is continually doing his magic . I didn't know you could to this with MMF!(?) Anyways cool enough!

 
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Pixelthief

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24th September, 2008 at 14:04:55 -

yarr those are backgrounds and the rotation is done via viewport and a LOT of trickery. The time backtracking is done by a LOT of hard work coding

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

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24th September, 2008 at 14:52:25 -

What is Viewport? Seriously, Mr. Thief, you are genius!

 
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aphant



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24th September, 2008 at 17:06:44 -

I wouldn't be able to play that without getting quite dizzy or a headache.

 

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24th September, 2008 at 18:17:13 -

That's awesome! Though, the graphics are a bit dreary... :S

 

  		
  		

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24th September, 2008 at 18:50:16 -

Okay, so i got Viewport but still don't know how to make things rotate. The 'rotate' option seems to be in grey and you cannot select it - have i not done something i should have??

 
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24th September, 2008 at 18:53:49 -

I think Pixeltheif altered the extension's code himself to allow that.

Well i must say I'm impressed. You make the rest of us look like n00bs.

Image Edited by the Author.

 
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Pixelthief

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24th September, 2008 at 18:55:37 -

the current release of viewport does not have rotation enabled. The only way to enable it is to go through Andos' open sourced extension, decomment it, and recompile it. I'll host my copy when I get back from my exams later today for you, but I'm still a little iffy on it. Andos said something about memory leaks and while I've looked through the source code I still don't know if its stable or not. And even when you have it in game, it will only function while retrieving background that is inside of the frame area. So the way I made it work, is to have the actual game as a 640x640 window, from which the viewport is a 640x640 object which rotates, and doesn't follow the playfield which is scrolled normally. Then, I load that level as a subapplication in the main window of the game, which resizes the game window to 452 (the larged square bounded in the circle of diameter 640).

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

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24th September, 2008 at 18:56:54 -

Is this true?? i wouldn't have clue what to do!!

 
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Pixelthief

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24th September, 2008 at 20:56:33 -


Originally Posted by AndyUK
I think Pixeltheif altered the extension's code himself to allow that.

Well i must say I'm impressed. You make the rest of us look like n00bs.

Image Edited by the Author.



narr andos wrote the whole extension, he just disabled rotation for some reason (which makes me concerned about mem leaks). You can find it here:
http://claniraq.googlepages.com/viewport.zip


 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
   

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