I merely suggested that the player jumps away from the wall as well as up, otherwise you have to do a lot of tedious floating through the air with the arrow keys
I didn't mean to be rude, the PMO is a lot better than most custom movement I've seen, and if you're uncomfortable making your own then definitely use the PMO. But once you start needing more complex actions then it's a good idea to consider making your own. If you can't, then no big, the community is always here to help you exploit the PMO.
Also, that example game was kind of confusing.
Also, Klikmaster is right, when you wall jump there needs to be some horizontal velocity added, pushing you away from the wall.
I didn't mean to be rude, the PMO is a lot better than most custom movement I've seen, and if you're uncomfortable making your own then definitely use the PMO. But once you start needing more complex actions then it's a good idea to consider making your own. If you can't, then no big, the community is always here to help you exploit the PMO.
Also, that example game was kind of confusing.
Also, Klikmaster is right, when you wall jump there needs to be some horizontal velocity added, pushing you away from the wall.
You're probably right, I'm just bad at making a platform movement engine and once I get more confortable with MM2 I'll try