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DeadmanDines

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30th April, 2008 at 16:37:26 -

You'll be fine (in MMF) with upwards of 500 instances of an object, all coded. I haven't tried with 500 separate, unique objects, but 500 instances is fine.

So long as you don't:

o. Do graphical scaling (shrink/grow/rotate)
o. FastLoop through all 500 at the same time.

If you update all 500 at the same time using normal object selection (e.g. ALWAYS), your game will experience next to no lag. I have a rubbish machine and it steams along like anything.

 
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Ski

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30th April, 2008 at 16:39:47 -

Lol! Nick is coding Project Rollercoaster, how can anyone question his knowledge on MMF? n00bs

 
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30th April, 2008 at 16:51:51 -


Originally Posted by -Adam-
Lol! Nick is coding Project Rollercoaster, how can anyone question his knowledge on MMF? n00bs



I apologize for misunderstanding, Nick.

But at Adam. That merely means that he has a lot of knowledge of logic and math techniques. You don't need to know MMF down to the core, to make anything good, and despite knowing MMF down to the core, that doesn't mean you can make anything good. I don't think his knowledge of MMF can be at all anywhere directly related to what he's capable of. Unless you don't know how to create an active object of course, then theres an exception of how much you can do... but I think you get my point.

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Candy Cane
30th April, 2008 at 17:18:25 -

I'm gonna buy you a Shetland pony so you can get down off your high horse, Mr.

 
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AndyUK

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30th April, 2008 at 18:28:15 -

Even if Rollercoaster was nick's first game he would pick up quite a lot about MMF. Well, mainly what it can't do properly.

 
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30th April, 2008 at 20:12:46 -

thx for the info guys, puts my mind at ease, alot of my actives are coded but there is no screen scrolling so it should be ok i imagine, ill have to put up a few screens soon cause i been working on this game for nearly 3 years!

 
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30th April, 2008 at 20:39:41 -


Originally Posted by Captain Andyman
Even if Rollercoaster was nick's first game he would pick up quite a lot about MMF. Well, mainly what it can't do properly.



That's true, but I think what I'm getting at is. Learning MMF and learning the logic that fuels MMF, are two different things, even though they both develop at the same time when you go into MMF with zero experience in both fields. However, someone can know MMF inside and out, and know nothing about computer logic, and not be able to do anything, and vice versa with knowing logic, and not knowing how to use MMF. The knowledge you come out of MMF with, when you've learned to create a complex game completely in MMF, is knowledge that you can carry on into programing, because the only thing you're really missing, is knowledge of the syntax itself.

It's a compliment to Nick, really.

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