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Knudde (Shab)

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Crazy?

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21st October, 2007 at 18:11:45 -

Alright lets list this out.

Repost and add
---------------------------
Standing
Jumping
Punch
Kick *Might be able to get away with reusing these during jump attacks
Defend
Specials (How many per character? 1 melee / 1 range?)
-----------------------------

 
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DaVince

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21st October, 2007 at 18:23:18 -

You know, I'd love to see a Mia battle vs. a Buzz the squirrel, or a Mitch vs. a baby Circy. Bring it on!

 
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Pixelthief

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21st October, 2007 at 18:26:37 -

Whoa mind I haven't done anything besides create the very basic physics engine:
http://www.create-games.com/download.asp?id=6885

I've slowly been piecing together pieces of special effects that I'd implement in it, like that verlet chain effect, and I'm currently working on real-time screen resizing in MMF using sub-apps (so the screen could zoom out like SSB does).

Sprites could be any size, really, with just attached points for arms and legs, heck, I could use verlet integration to model them as realistic ragdolls while I'm at it (for when the character is sent flying). Since I left the gravity and velocity constants alterable, any size playfield/sprites could work, but I personally lean towards smaller applications (like 320x240) so that resizing/rescaling works a ton better. Its mostly a matter of preference.

 
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DaVince

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21st October, 2007 at 18:32:00 -

Subapps? Wine (Windows crap in Linux) won't handle those well yet!
Anyway, there are special objects capable of resizing, so why use subapps?

Oh yeah, so is this going to be a "TDC characters fight", "click game characters fight" or a combination of the two?

 
Old member (~2004-2007).

Knudde (Shab)

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21st October, 2007 at 18:35:25 -

Pixelthief, do you have MMF2? That zooming effect is easily accomplished with the Viewport Object.

Image Edited by an Administrator.

 
Craps, I'm an old man!

Pixelthief

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21st October, 2007 at 18:48:51 -

Nope just TGF and MMF.... and KNP >.<

Is there a viewport object for MMF1? I just need something that can set the "in-level" window boundaries as parameters passed into it, and export the drawn frame, which is then resized to the "real window" boundaries.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

DaVince

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21st October, 2007 at 19:05:01 -

http://www.clickteam.info/extensions/extview.php?id=386

 
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Retired Kliker Lazarus

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21st October, 2007 at 19:38:40 -

I will offer all the lemers money can buy to invest in your business venture.

 
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Pixelthief

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21st October, 2007 at 22:10:15 -


Originally Posted by DaVincothy [Ectoprothy]
http://www.clickteam.info/extensions/extview.php?id=386

dead link

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

DaVince

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22nd October, 2007 at 02:23:49 -

Really? Hm.

 
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Joe.H

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22nd October, 2007 at 07:00:23 -

I say about 25%-30% of the screen height should be roughly the max size of a character (in this case a 320x240 would make it a max height of 60-72 pixels, or is that too small for some people?)

 
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Retired Kliker Lazarus

The Ed Wood JR of TDC

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22nd October, 2007 at 08:19:14 -

I'll make sprites, if you want me.

 
Fine Garbage since 2003.
CURRENT PROJECT:
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-Working in television.

DaVince

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Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
22nd October, 2007 at 09:59:15 -

I assume you mean "want me to".

 
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Johnny Look

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22nd October, 2007 at 13:47:52 -

I want to see Circy vs. Phizzy.

 
n/a

Hayo

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22nd October, 2007 at 14:11:54 -

I remember being asked to work on something like this in..2003?

 
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