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Del Duio

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21st August, 2007 at 06:36:58 -

Hey everybody!

I wanted to ask you what was the best method for compressing very large Click games that you know of or have used yourself? by large, I mean possibly 100+ MB. I could always still use WinZip, but I don't know crap about WinRar or anything else since I've never used them before.

Any advice, and thanks!

 
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Johnny Look

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21st August, 2007 at 06:42:19 -

Use WinAce or 7zip, theyre both free.

 
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21st August, 2007 at 06:53:24 -

It really depends on what you're compressing, though winRAR does some pretty good compression on zip's. (it is free it just nags you)
If it's all music, sound, or an exe then you probably won't get too much compression. Images and text get compressed best (AFAIK).

 
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DaVince

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21st August, 2007 at 06:56:53 -

I recommend the following:

- Use UPX to compress the executable itself. The program is specialized in compressing executables, so you should be able to cut off a fair share of the filesize (I don't know how well it would compress the resources hidden in the exe though). http://upx.sourceforge.net/
- 7-zip is one of the better compression algorithms out there, but make sure you make it a self-extracting archive so ANYONE can unpack the game, even people who don't have 7-zip. http://7-zip.org/
- Clickteam's Install Creator compresses well, but installers... bleagh.

 
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Dr. James MD

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21st August, 2007 at 07:06:57 -

I wouldn't worry about file sizes being too big, past the 100mb marker the minute differences you'll get from other compression methods might not be worth it. Anything past 50mb for me is a ¨click and forget¨ download. I wouldn't worry about it too much. 7-zip or WinRar is all you'll need.

 
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21st August, 2007 at 07:15:59 -

I did a little test with UPX, and the executables either weren't compressable or they wouldn't run afterwards. So skip that for Click games.

 
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Del Duio

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21st August, 2007 at 08:55:28 -

DaVince, how would I make a self-extracting 7-zip file? Is it something special, or an option on the program itself? (Sorry, I didn't have time to look it up elsewhere yet).

Thanks for your testing too

The bulk of the size is from wav files used for the voices. There are a lot of lines, maybe upwards of 150 by the time it's done. I even cut some out that weren't needed. I don't want to sacrifice them all, as it adds a lot of "B-Movieness" that I want.

 
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Hernan



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21st August, 2007 at 09:33:29 -

When adding files to an archive, there is a checkbutton "Create SFX Archive"

 
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Johnny Look

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21st August, 2007 at 09:36:52 -

then you must click on the button.

 
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DaVince

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21st August, 2007 at 09:56:29 -


The bulk of the size is from wav files used for the voices. There are a lot of lines, maybe upwards of 150 by the time it's done. I even cut some out that weren't needed. I don't want to sacrifice them all, as it adds a lot of "B-Movieness" that I want.


Convert them to ogg or mp3 and have them played externally, like through an extension.

 
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Del Duio

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21st August, 2007 at 10:03:56 -

Never!

Thanks for the info guys, maybe another 3 or 4 weeks or so.

 
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Daymian T



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21st August, 2007 at 12:39:35 -

Yeah, convert your sounds to OGG. They are WAY smaller than wavs and the quality is almost exactly the same. Plus no licencing crap (unlike MP3). And MMF2/TGF2 can use OGGs without any additional extentions (as far as I know ).

 
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AndyUK

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21st August, 2007 at 17:31:04 -


Originally Posted by Del Duio
Never!



Um why?

 
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21st August, 2007 at 19:18:11 -

TGF2 can't use ogg which makes me sad

 
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-Liam-

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21st August, 2007 at 19:55:58 -

TGF2 sounds not good.



... I'll always love TGF1 though!!!

 
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