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Klikmaster

Master of all things Klik

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11th July, 2007 at 17:09:49 -

Natomic is practically still going, the website is gone, but a lot of the members are working on uber projects.

 
n/a

nim



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  17/05/2002
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  7233
11th July, 2007 at 17:40:19 -

You forgot VIRTUALLY REAL. I remember when they tried to lure visitors by displaying Jennifer Lopez pictures on the website. Shameless!

I was in a group called Oł Software back in the day. We used to chat on IRC most of the time instead of actually creating stuff. As a result, we ended up with almost as many games as we had members, and IRC logs that had to be stored on one of those wall-mounted spinning tape drives you see in all old movies featuring computers.

Hayo is right - "team" implies that each game is a combined effort, but in reality the most collaboration that happens is beta testing and some music/graphics/code help. I think the main reason groups are formed it to get to know people a little better and work with them. Oł (as a "label") isn't active anymore but I still keep in touch with most of the guys, some of whom are still very much into making games. I couldn't really ask for more than that from a hobby*

*except maybe a huge back-catalog of freeware games and the ability to comfortably retire on Oł-related Cafepress underwear revenue.

 
//

Peblo

Custom ratings must be 50 characters or less

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Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
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11th July, 2007 at 21:16:18 -

GAMEMINE! I run that!

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Silveraura

God's God

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I am an April Fool
12th July, 2007 at 00:16:49 -

I wouldn't consider CassataGames a team, nor would I say I'm trying to protend to be a team. It's just nice to have something to smack onto my games other then my first name. Especially since in general, when I design games, I usually group a bunch of people together and get some help from them to design the game. It's just seems a little more professional to the people I ask, if they'd like to join the team to work on the game.

If you want to consider what I have a "team" though, then I guess a good way to put it is, I have a flexable team where the only static member is myself. Each game generally has different people working on different things and rarely do the same people go from game to game.

 
http://www.facebook.com/truediamondgame

Tim

I'm on here way too much

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
12th July, 2007 at 05:58:19 -

Yeah, I just thought I couldn't leave you out Brandon. lol

 
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Matt Boothman

The Nissan Micra of forum members

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Game of the Week Winner
12th July, 2007 at 12:35:36 -

Team games is hard to do because everyone stands around going "Well, let's get started" without actually having a plan. Like Hayo said, you need someone to run it all, and a lot of people wouldn't like that. If you create deadlines and such, it kinda ruins the fun of clicking, which is something you should enjoy at you own pace.

 
http://soundcloud.com/normbo - Listen to my music.

viva/volt

Awesome Sauce

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Game of the Week WinnerSilverNova MemberKlikCast StarVIP Member
12th July, 2007 at 21:43:53 -

Tim and me seem to be doing alright. I have a LOT of new stuff to send btw .

 
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Tim

I'm on here way too much

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  25/08/2006
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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
13th July, 2007 at 05:20:04 -

'Tis true. We all know what it takes to make team work work, we just need to get going and do something about it instead of talking about what you need to do in order for it to work.. etc. :\

 
http://www.SilverNova.co.uk

   

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