The Daily Click ::. Forums ::. Daily Click ::. Spriting!
 

Post Reply  Post Oekaki 
 

Posted By Message

Ski

TDC is my stress ball

Registered
  13/03/2005
Points
  10130

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
20th May, 2007 at 17:43:49 -

how is it, you recoloured it? Rofl

 
n/a

-Liam-

Cake Addict

Registered
  06/12/2008
Points
  556

Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
20th May, 2007 at 17:59:45 -

Thank you, Tim! Now I just need to learn how to animate properly!

 
Image

Tell 'em Babs is 'ere...

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
20th May, 2007 at 20:24:37 -

i always have problems with that, so my characters usually have three frames of animation in a walking pose. Sometimes 4.

 
.

Jimbob

Possibly Insane

Registered
  12/07/2002
Points
  2211

Game of the Week WinnerAcoders MemberKlikCast StarVIP MemberGOTW WINNER 08-2010
20th May, 2007 at 20:37:15 -

"Jimbob should pixel his avatar"

I had to take that challenge up.
20 minutes later... here's the preliminary... I quite like it

<-

EDIT: damnit, didn't take into account the resizing, here it is:
Image



Image Edited by the Author.

 
http://www.acoders.com

Hayo

Stone Goose

Registered
  15/08/2002
Points
  6946

Game of the Week WinnerHas Donated, Thank You!VIP MemberGOTM 3RD PLACE! - APRIL 2009Weekly Picture Me This Round 27 Winner!Weekly Picture Me This Round 41 Winner!Weekly Picture Me This Round 45 Winner!
21st May, 2007 at 04:38:45 -

I figured that generally 4 frames is enough in an animation. When you are using a lot of frames it tends to get a little bit messy. For smooth results I'd say using 4 keyframes and 4 transition frames would work.

 
www.hayovanreek.nl

Muz



Registered
  14/02/2002
Points
  6499

VIP MemberI'm on a BoatI am an April FoolHonored Admin Alumnus
22nd May, 2007 at 00:20:37 -

Pixel art does use innate talent, but it's not everything. Heck, everything uses talent. I've got poor motor skills, which makes me mess up in most games, but that didn't keep me out of the early rounds for most game competitions. I'm a bit weak when it comes to imagining things, but that doesn't mean my pixel art is bad. But it does screw up things like when I try to draw perspectives and stuff, which is why I'd slant my games to looking like a side-view thing ala Golden Axe and a lot of SNES platformers.

So, I guess it needs work. And if there's anything I've learned from university and local game clans.. it's that the you'll learn a lot faster by hanging out with the best. No matter how bad you are, you'll learn more in 2 weeks competing with skilled person than you'll learn solo or through tutorials in a year. And I'm not exaggerating.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Image

Bibin

At least 9001

Registered
  01/07/2005
Points
  308

Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
22nd May, 2007 at 07:23:26 -

I can only handle small character sprites, and tiles for games; things like in SomeGame. I can't do big pixel art pieces though.

 
n/a

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
22nd May, 2007 at 08:10:51 -

I like small sprites too. I just pretend to be able to do large pixel art backgrounds/sprites by throwing buckets of strange visual styling over them.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Deleted User
22nd May, 2007 at 10:05:02 -

I find it's all in the perseverance when spriting something. Generally, my beginning sprites are just outlines and look rather crude, but if you keep on adding detail with the pixel, you'll get something that looks good. If it helps, try to think of your sprite in real-life, pixelled. Also, jump out of using the "normal" pallette--try making one of your own.
And in regards to animation, I always find the more unhyperbolical number of frames give the better results.

Image Edited by the Author.

 

Ski

TDC is my stress ball

Registered
  13/03/2005
Points
  10130

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
25th May, 2007 at 22:14:13 -

http://www.youtube.com/watch?v=UrjfvA9M0JM

 
n/a

-Liam-

Cake Addict

Registered
  06/12/2008
Points
  556

Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
26th May, 2007 at 09:09:36 -

That made as much sence as Matthew Jeans, Adam. A Nice little adition to the topic though
Also nice Wario Sprite, Jonathan guy!

 
Image

Tell 'em Babs is 'ere...

JetpackLover



Registered
  01/03/2007
Points
  212
29th May, 2007 at 14:39:30 -

I find that if you start with a good outline that makes it easier.

Plus it helps when you research all forms of pixel art, and tutorials that you can find. Its also good if you can draw well in other mediums too.

 
http://www.invincibletime.com/

Devlog for HD MMF Game Omulus. Check it out because it's gonna be awesome. http://omulus.tumblr.com/

Follow me on the twitters https://twitter.com/JetpackLover

   

Post Reply



 



Advertisement

Worth A Click