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Jack Crow



Registered
  04/04/2007
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7th January, 2008 at 01:35:46 -

Here's how I did it in my game.

I created a different object for each hair/outfit/head and put them all on different layers, including an entirely different object that went to the back of the hair from the inside shape, just so if the head-shape didn't fit the top of the hair, it wouldn't be transparent behind it...

It took me about a month to export all the animations, but it was worth it. Luckily, you'll develop a system where the hair doesn't change over animations when it comes to position, but merely the direction it's facing, considering it's an RPG-type game.

 
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