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21st July, 2006 at 11:57:15 -

I don't know what makes a good platformer game but what ever it is Tomba has it so check out tomba and try to find what makes it worth while, It may be jumping but Im not sure.

 

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21st July, 2006 at 13:41:26 -

I love platformers. I've always tried to instill a "just one more go" factor, meaning easy to pick up and play. I don't like overly complicated platformers with loads of moves/weapons. I just want to pick up a game, play it, beat it, and play it again. Not even things like high scores particularly interest me, neither do really long levels. It all boils down to a single persons preference - and I'm trying to replicate all these factors regarding Mr Stumps Dentures 2.

A good, working engine is important, but it doesn't have to be overcomplicated. Good level design is important, as well as fair enemy placement. Risk vs reward, that kind of thing. You take a chance to reach a bonus item, it could cost you, but the reward is well worth it.

A platformer in my opinion MUST have boss battles as well. Graphics don't really bother me, it's how the game plays that counts.

 
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21st July, 2006 at 14:15:35 -

Haha, good question!

 

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21st July, 2006 at 18:16:52 -

Like I do, don't; until Jay takes Sam off his daily crack routine.

 
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21st July, 2006 at 19:43:50 -

What I like is when platformers have a reasonly balanced depth. It should feature an at least moderatly complex control scheme, though you wouldn't need to know every last technique or move there is to learn to complete the game. Then again, the level of complexity 'needed' varies depending on the type of platformer you're playing/making.

 
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