From what I can tell the pinball movement is fairly useless. Seems like you could just add your own gravity to the bouncy ball movement and have the same thing. . .I also noticed if you scroll to the left or the right the object with pinball movement moves to the left. Wtf is with that???
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
5th July, 2006 at 01:03:52 -
Uh, yeah. Totally useless, I'm sure. I'm already using it.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
The more I read about MMF2, the more I feel like MMF 1.5 is still the standard. As soon as the demo finishes downloading I'll check it out myself, but I really don't see what it does, that MMF 1.5 doesn't, minus those layers.
Then again I'm new, so I probably haven't cracked the core of realzing how much better MMF2 would be in the long run, versus MMF 1.5
I quite like the interface compared to 1.5, I'm not totally used to it yet I'm sure I'll get there.
And the runtime seems really smooth, which is important for me because I like using lots of objects. I did a quick test; a scrolling window with spawning bouncing balls and I managed to create 1800 objects before it began to visibly slow down.
The resizing also seems really cool, and I haven't even mentioned layers.
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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
5th July, 2006 at 06:24:14 -
"And the runtime seems really smooth, which is important for me because I like using lots of objects. I did a quick test; a scrolling window with spawning bouncing balls and I managed to create 1800 objects before it began to visibly slow down."
Whoa, so they were really setting speed as a priority, or at least they did a GREAT job at optimizing!
Tried anything like it while resizing/rotating the objects yet?
Also something neat would be to speed up the framerate as more objects are created, to even prevent the slowdown a bit!
The pinball movment seems good for physics type things. It can be used in more than just pinball. It could possibly used for a Basketball game or even for moveable/throwable objects in a platformer.
I tried using pinball movement for apples in a tree that fall when you hit them. It worked ok but at soon as you started scrolling left or right the apple randomly moved to the left. If you wanted to make a scrolling pinball game or anything with scrolling involving the pinball movement you'd have to fix this.
Also, games do run faster but I still ran into a problem when trying to increase objects in my Neo game . . . in the mmfe version after a certain amount of them were on screen it would start ignoring input commands and events. You couldn't pick up objects or perform more than the basic moves. In mmf2 I could get a lot more on screen at once, but it would still have the same problems when it hit a certain amount. Pretty dissapointed with that, but it's probably a rare occurence since most people wouldn't have that many objects with that many variables on screen at one time.
Quote:"And the runtime seems really smooth, which is important for me because I like using lots of objects. I did a quick test; a scrolling window with spawning bouncing balls and I managed to create 1800 objects before it began to visibly slow down."
What kind of settings you had there? V-sync? Screen resolution? Frame rate?
About the pinball movement, it's really nice, but it still doesn't work actually. There are so many glitches with the movement..it stucks quite often, the scrolling bug..etc. But the best thing is that we will probably see a lot modified/enhanced pinball movements made by some skilled people as soon as the movement SDK becomes available.