The Daily Click ::. Forums ::. Klik Coding Help ::. Damn MMF colour pallete to hell!!!!!!!
 

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AndyUK

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27th March, 2005 at 11:12:37 -

Strangely click and create and The game factory have different palletes,

@ distantj, i would say that the MMF editor isn't fantastic, the whole point of clickteams products is to make game making easier. If the MMF editor has a bad gui or it too complicated and fiddely then its going backward from the simple style of the previous products, klik and play etc.
People aren't lazy for not getting used to it, it is supposed to be easy to use from the off, otherwise it is a bad editor.

"The times where you had to fight to keep the filesize as small as possible are definitely gone"

For me that is half the fun, why do you think the 2bit craze was so popular?

 
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Tiles

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28th March, 2005 at 02:40:28 -

LOL, i wasnīt bothered. You should watch me jumping around when i really am

I just was in the mood to clarify some things

 
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Knudde (Shab)

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Crazy?

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28th March, 2005 at 03:21:57 -

What, I didn't agree with file sizes. I said over 256 was useless unless you are importing graphics, which you are, so obviously, it's a good choice. I was under the impression that you were actually spriting.

 
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Jon Chambers



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28th March, 2005 at 07:35:39 -

I don't want any more than 256 colours. You can debate this as much as you like, but only I know how many colours I need, and it's certainly no more than 256. I am not using any special effects. Every colour I use is personally chosen. I'm not using any special shading techniques. 256 colours is all I need, and it's beside the point. The point is that I have no idea how to use all 256 colours, so until someone teaches me how, I will continue to hate MMF.

 
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Hayo

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28th March, 2005 at 08:45:32 -

Good point. I have been hating it for 3 years now and I will hating it, and the people who tell me not to hate it, for the rest of my short life.

 
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Sketchy

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28th March, 2005 at 16:40:52 -

to be honest, i couldn't be bothered to read all of the above comments so i don't know if this has been mentioned already, but you can change the default mmf palette like so...

1. get a copy of resource hacker from http://free.angeltowns.com/spacecadet/ResHacker.zip
2. open MMFusion.exe with it, and extract bitmap/2184/1033
3. edit it so it contains the colours you want,
4. import the bitmap again, and rebuild MMFusion.exe

i accept no responsibility for anything that might go wrong as a result (i've tried it with no problems)

Image Edited by the Author.

 
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Tiles

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29th March, 2005 at 03:40:15 -

There is no need for step 4 : as told, you can import a custom palette in the frame properties / palette / import for the current frame . I just donīt know how to export the current palette of the frame .

patching the MMF exe isnīt a good idea anyway . Too much can go wrong ...

 
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axel

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29th March, 2005 at 07:46:22 -

the MMF's interface just sux! i make the graphics and most of the coding and then just convert them to MMF later on to do the good stuff there!

 
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Jon Chambers



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3rd April, 2005 at 00:26:31 -

Would it work if I started on a setting with lots of colours, choose my colours, then just before I finish the game, I'll convert it back to 256?

 
Copy this to your hard drive. It will be worth alot when I'm famous.

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JP



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3rd April, 2005 at 03:56:59 -

MMF is as easy as taking a shit in a hammock, the event editor is the exact same as TGF. I don't like making sprites so i never spend much time in the picture editor anyway. I hope they fix this stuff in mmf2.

 
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