The Daily Click ::. Forums ::. Misc Chat ::. I need something closest to a TGF Fighting Engine(It could be the engine itself)
 

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Deleted User
17th February, 2005 at 13:07:43 -

Are there any fighting engines out that I haven't probably noticed?

 

DaVince

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17th February, 2005 at 13:19:35 -

Create one yerself, lazy bum. Or if you really ARE too lazy, use DC search.

 
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Deleted User
17th February, 2005 at 14:57:38 -

I can create a platform engine but I can't imagine how a fighting engine could be. I searched for it in DC but nothing useful came up

 

DaVince

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17th February, 2005 at 15:08:12 -

Make some nice character animations, and when you press ctrl, change anim to kick, when pressing shift, change it to punch, and look up the directions to determine the other looks and strengths of arm/leg attacks.

 
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Deleted User
17th February, 2005 at 15:19:40 -

Like I didn't know that. What I mean is doing combos and special stuff.

 

DaVince

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18th February, 2005 at 08:44:14 -

Well...
: while anim punch is playing
+ Upon pressing button
= Add 1 to combo counter, set anim to the other attack.
: If animation is over
+ combo counter > 0
= Display 'combo' animation, play samples, add score * combo to score, set combo counter to 0.

That's the basics.

 
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RapidFlash

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18th February, 2005 at 23:25:23 -

What type of combos? Dial-a-combos or just "skill" combos?

 
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Knudde (Shab)

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19th February, 2005 at 13:57:11 -

http://www.create-games.com/download.asp?id=3788
A really old attempt at a combo system in a beat-em up game. It's not well commented, but it's not all that complicated.

 
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Deleted User
20th February, 2005 at 13:52:23 -

I'll check it out.

edit: the link seems to be lost.

Image Edited by the Author.

 

Knudde (Shab)

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20th February, 2005 at 14:19:53 -

That's strange, but I'll either repost it, or just make a new one.
It wasn't that complicated anyway.

 
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Deleted User
20th February, 2005 at 14:23:59 -

could you dc-mail the link to me later on? thanks.

 

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20th February, 2005 at 19:08:01 -

I counter per combo and one base counter (or use alterable values) -When you press the apropriate key (ie forwards and "forward forward kick" =0) add one to counter, set base counter to 30, repeat for all key presses, counter gets to whatever do move. Add line base counter>0 subtract 1, base counter=0 set all combo counters to 0. That way you have to press the keys quickly. That's how I would do it anyway.

 
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Deleted User
21st February, 2005 at 03:50:18 -

I tried something similar like that, but it sometimes get stuck when returning to normal position.

 

RapidFlash

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21st February, 2005 at 10:51:39 -

If you have MMF, I would use an alterable string, i.e.
Upon Pressing Up --> Set Alterable String to Alterable String + "U"

Alterable String = "UUU" ---> Change Animation to Super Jump | Set Alterable String to ""
Alterable String <> "U" + Alterable String <> "UU" + Alterable String <> "UUU" --> Set Alterable String to ""


 
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Deleted User
21st February, 2005 at 11:53:36 -

Nope, I only have TGF

 
   

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