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jast



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  03/01/2014 01:12:19
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16th November, 2004 at 04:20:16 -

No Fast Loops for a platformer is probably the most stupid idea you can try to enforce in a competition. After all, you could still just copy and paste the same event over and over again - and although you'd end up with nearly unreadable code, you'd still have achieved the same. At least give some reason why no fast loops should be used.

 
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Radix

hot for teacher

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  01/10/2003
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16th November, 2004 at 04:31:59 -

There's nothing you can do with fastloop that you can't without it, but making us go the extra effort is completely fucking retarded. The whole point of extensions is to overcome limitations in CT products. I can see that some limitations might level the playing field, but I can't see any rational reason to have a rule against fastloop, everyone has access to it, and EVERYONE USES IT ALL THE FUCKING TIME.

I'm not a fan of this 'marioishness' thing either. I know you're probably just looking for quality, but mario isn't santa. Santa would have different abilities and attributes. Should be more specific, are you looking for a mario-like atmosphere, or gameplay? We're going to end up with a bunch of entries in which santa hits a block from underneath, collects a magic sack and throws bouncing presents at enemies. If it plays exactly like a mario game, it might as well be a fangame no matter what the sprites look like.

I'll probably enter. I'm just going to be grumpy about it.

 
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Pabloa



Registered
  29/09/2004
Points
  70
16th November, 2004 at 04:42:02 -

Damnit! I'm going to have to give up this competition. I've got too much handeling the MOO2 Tutorial i'm working on.

 
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Steve Harris

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  28/01/2002
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16th November, 2004 at 05:05:59 -

Shameless plug to another compo http://www.klikacademy.com/viewnews.php?id=164

 
http://www.create-games.com/project.asp?view=main&id=927

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daveC04



Registered
  26/09/2004
Points
  163
16th November, 2004 at 07:46:44 -

i know what it says on the compo page mate, im asking if they can change the bullshit rules so that people can just make a nice little platformer without having to battle mmf's weaknesses.

you will have 10 times the entrants if you take off the extensions restrictions.

 
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AndyUK

Mascot Maniac

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  01/08/2002
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16th November, 2004 at 10:09:25 -

I didnt use the fastloop for my current game and that why the character falls into the ground slightly. so i can probably use the events from that in this because is very marioesque anyway.

Are some of the rules changing then?

 
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Saven (CrobaSoft)



Registered
  12/03/2004
Points
  587
16th November, 2004 at 11:42:10 -

Can someone tell me exactly what marioishness is? Do we have to make a Super mario Bros. game with snow and elves, or are we just trying to make a light, arcadey platformer?

 
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Registered
  15/05/2002
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16th November, 2004 at 14:22:39 -

The marioishness rule definitely needs to be clarified. If I don't have blocks to hit from beneath or the equivalent of shells to kick or coins to collect, but my game is still fun to play, then am I disqualified?

 
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Joe.H

Evil Faker

Registered
  19/08/2002
Points
  3305
16th November, 2004 at 14:30:27 -

i think, for the mario theme, it means power-ups (enlargement, fire power etc) and bouncing on enemies, having coins (or other collectables) time limit and other things you'd find in a mario game

 
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Dr. James MD

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  08/12/2003
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16th November, 2004 at 14:41:37 -

i think its a good idea this extreme limitation. id just quite whining and accept it, hell maybe even enjoy it

 
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Retired Kliker Lazarus

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  18/07/2003
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16th November, 2004 at 14:48:00 -

Jeeze, I think I'm going to have to pass this up. I could never make a Mario-type engine, mainly because I don't have any time anymore. School is consuming me.

I see what I can make, but I doubt I'll send it in time.

 
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The Chris Street

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  14/05/2002
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16th November, 2004 at 17:26:39 -

Holy heck guys, you truly are the most spoilt bunch. You all rely too much on extentions, and insulting me isn't going to make me change my mind. As I said on the front page, you have to EARN the prize, not use other peoples extentions and bits and bobs to do the hard work for you. Any idiot can use the Platform Movement Object and make a platformer.

But most of the comments are negatively reflecting the Fastloop. So I'll allow Fastloop to be used, ok?

In case you couldn't be bothered to read all that: YOU CAN NOW USE FASTLOOP.

 
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醤油の兵士

Almost Human

Registered
  12/06/2002
Points
  173

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16th November, 2004 at 18:10:32 -

I'm not an Idiot and I have no clue how to use the platform mvement object it's easier to make your own

 
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vortex2



Registered
  27/05/2002
Points
  1406
16th November, 2004 at 18:30:48 -

Yeah Thank you! now I can finally think about entering if I got time . One thing though, what is the point of restricting the file saving extensions and such? Is it really a bad thing to have a save feature in a platformer? mario does it .

 
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Dr. James MD

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  08/12/2003
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16th November, 2004 at 18:35:07 -

congratulations you've been cut some slack... now make the game!

 
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