The Daily Click ::. Projects ::. CastleForge
 

Project: CastleForge
Project Started: 27th November, 2011 Last Update: 13th April, 2013
Project Owner: AugustoAD Project Members:
Project Type: Sandbox/Building/Platformer/Castle Defense Project Progress:

About Boss Fights
Posted 8th May 12, by AugustoAD  
Again, school has delayed me. Next week I've got plenty of exams, so unfortunately the update will be released in this weekend.

Well, I decided to make the two new monsters bosses instead of just plain new monsters.

Boss fights will happen every 6 turns (Normal Mode only). Whenever there is only one turn left, the building stage will last 3 times more than it would normally so you can prepare for the boss.

Each boss will have a different strategy, and Cthulhu will rise after both 2 bosses have been defeated. Shall Cthulhu survive when he rises, you'll lose a life AND all of your money (I'm not pretty sure about this yet).

During normal boss fights, the only condition to win is to defeat the boss. If there is any other enemy on the field during the boss battle, this monster will earn you no "Skull Points", so the only way to get out of the Battle Turn will be to kill the boss monster.

The Witch will summon other monsters, but the Orc will not - He will have a pretty nice AI, but I think most players will just think he is overpowered.

The Jewel will still be present during boss battles. If you die, you won't lose a life, but the boss wil chase for the Jewel instead, so watch out for that.

Well, I think that's enough information for now. Gonna work in the AI for a bit.

Posted by Jon C-B 11th May, 2012

Sounds nice looking forward to see how they turn out.
 


 



Project Forums


Favourite

Advertisement

Worth A Click