The Daily Click ::. Projects ::. Twisted Tower - Chapter 1
 

Project: Twisted Tower - Chapter 1
Project Started: 19th December, 2010 Last Update: 5th March, 2017
Project Owner: HitmanN Project Members:
Project Type: Dungeon Crawler Platformer Project Progress:

Quick update
Posted 30th Dec 10, by HitmanN  
This update is brief, but definitely not insignificant.

Some highlights since last update

The equipped weapon actually shows on the character when being used. Including all different variations. (see first screenshot for a sample of a different kind of bow than the original)
A map/minimap. Eventual availability and functions still undecided, but for now it's a default feature. As you explore a level, the black 'unexplored' cover gets lifted in chunks. (See third screenshot for a sample of a map)
Same button that brings up the map is also used to browse weapon and spell slots in combination with movement buttons. Easier, and requires less buttons altogether.
New weapon type: Staff. Currently very similar to swords, with a bit more reach. Ultimately shouldn't do as much damage as swords, but has more reach, more often MGC bonuses, and possibly improves MGC skill development when used. Default attack is a swing, crouched attack is a faster thrust forward. (see second screenshot for a sample of the staff in action)
Completely changed custom movement for player, enemies and items. Lighter, with less fastloops. Still tweaking it, but overall allows at least twice as many enemies in level and on screen at once before dropping framerate (on my computer anyways). Delightful! Interestingly I didn't know fastloops can really be that much heavier than their standard event counterparts. I may need to try this with "Tank Game" as well. Might get better framerates there as well.
Some generic tileset changes and additions, like stairs instead of slopes, shadows under ceilings, etc.
Preview

Preview

Preview


Posted by Shiru 30th December, 2010

Good work . How many weapons are you going to put in ?


 
Posted by HitmanN 30th December, 2010

Shiru:
4 weapon types initially, though some types have multiple alternatives. Staff isn't actually a weapon type, but a sub-type of Polearms, which will likely also include spears. Both are technically the same, but have different bonus chances and skill alignments. Heavy Weapons will likely feature warhammers and two-handed Swords as well. So, the overall amount of weapons will be somewhere between 4 and 8, probably. Though with all the random bonuses there's already hundreds, probably thousands of combinations to be found. Each weapon will also have at least ten different visual looks, dependent on the number of bonuses in them. Weapons with tiny bonuses look simple, but weapons with big bonuses are decorated, colourful and slightly differently shaped.
 
Posted by Shiru 30th December, 2010

Nice info. This is good to read that.
 


 



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