The Daily Click ::. Projects ::. DataJack
 

Project: DataJack
Project Started: 31st July, 2008 Last Update: 22nd November, 2013
Project Owner: Rick Shaw Project Members:
Project Type: game Project Progress:
More Info: http://epicbanana.com/ Faves: 27

Two more videos
Posted 25th Sep 09, by Rick Shaw  
Two more bits of gameplay footage that should be of interest. Remember to watch them fullscreen HD!

Edit: I forgot to mention that I did an overhaul to the visual ordering code, adding a footprint object to walls, and making the graphics now extremely tight and simplified (at least, after some minor tweaks). This allowed me to effectively overhaul the destructible wall code as well, using maybe two lines of code to replace a whole fastloop which was always buggy and a pain. I also got rid of a whole object, and the footprint ordering code also allows me to delete a bunch of transparent "ghost objects" that had to overlap fences to get the ordering correct. I will also be able to greatly simplify the door code as well, I believe. Whew!

First I decided to demo some of the violence that is possible with this engine.



Notice that when the generic dudes explode, their gibs are still from the old scientist graphics. Myth: The Fallen Lords was an inspiration here.


There was some question earlier of the sound meter mechanism. I recorded this video of debug mode to showcase the line-of-sight calculation, sight cones, sound radius, and landscape collision map! Notice how the shotgun shots spread with distance- they also decrease in damage.




Special thanks go out to Don Luciano who helped me get past a vexing bug in the Klik Coding Help forum.

Posted by Codemonkey 25th September, 2009

Dude, you freaking rock.
 
Posted by OMC 25th September, 2009

This game looks incredibly cool. Except the sight cones aren't isometric. ;__;
 
Posted by Rick Shaw 26th September, 2009

wow, good point. i hadn't bothered to go back to update my sight cones after getting the basic code done, i was also going to make them bigger eventually (when I get around to more extensive AI after these last tweaks)
 
Posted by Marko 27th September, 2009

Oh my effing God this looks absolutely BRILLIANT!!
 
Posted by OMC 28th September, 2009

Why don't you pause for a moment and pay attention to what the euphemism you just used means?
 
Posted by nim 1st October, 2009

Wow, this game looks pretty amazing. Nice work - keep it up
 


 



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