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Project: Montelimár and the plot against Summer
Project Started: 12th July, 2012 Last Update: 28th May, 2013
Project Owner: jamesh Project Members:
Project Type: Platform/Adventure/Puzzle Project Progress:

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My Funtition entry! [No longer a funtition entry!] An epic fantasy story with a dynamic, orchestral MIDI score [No longer a dynamic score, audio now, too, not MIDI], much mystery, and challenging -but ultimately rewarding - gameplay [this is all still true].

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Montelimár lives!
Posted 28th May 13, by jamesh 1 Comment
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Well, I stumbled across this project again, and I've decided to carry it on.

What's changing:

1)I previously had a relatively experimental score, with short sections of MIDI music being linked together dynamically. I've replaced this with something a bit more computer-gamey and fun.

2)I've decided that as it's no longer for last summer's funtition, I no longer need to abide by the strictures of only-doing-what-you-could-do-using-TGF. Hence layers, ink effects, etc

3)I've also decided to improve/overhaul the graphics and make the more detailed/less blocky

I've still got just the one level. The good news in that it's now [i]unbelievably difficult[/i]. At least it seems so to me - I'm not the most seasoned gamer. Suffice to say you have to do most of it in the dark.
2 days to go
Posted 10th Aug 12, by jamesh 1 Comment
I've decided to carry on with the project, so it's a race against time to get it finished before the deadline!
May have to pull out of the competition
Posted 28th Jul 12, by jamesh 1 Comment
I think I'm going to have to pull out of the summer funtition due to real life constraints. Which is a shame for me, because I wanted to win! Or, failing that, to take part.

I think I've got a good start on a game though, and plan to see it through.

I just can't decide whether to keep within the TGF-style limitations, or to take advantage of newer technology. An array save would certainly be nicer than INI.

In other news - I've finished the first level, and made substantial progress on the second. I think that's half the battle, as more than level design, creating the first level meant pretty much planning and executing most of the creative and gameplay decisions.

I've also got a plan for structure, and now the grunt work remains to be done.
Screenshots, still scrappy
Posted 20th Jul 12, by jamesh 1 Comment
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