The Daily Click ::. Projects ::. Fruit Machine Creator and Player
 

Project: Fruit Machine Creator and Player
Project Started: 12th July, 2012 Last Update: 12th July, 2012
Project Owner: lembi2001 Project Members:
Project Type: Simulation/Fun/Slot Machine Project Progress:

Project Overview  
This project was dreamt up when I started working on my Funtition entry.

The idea behind it is to make a fruit Machine engine which can be adapted to run any sort of fruit machine that can be imagined.

It comes coupled with a player for the created machines so that you can enjoy your creations.

The initial version will be only be able to play machines with up to 5 reels and unfortunately only one win line. However it features support for feature trails and your own engine AI.

When creating your fruit machine there is a little bit of work involved regarding graphics however a full tutorial/instructions will be included with the program.

Project Forums Topics Posts Last Post
Public Forum
Public forum for open project discussion
0 0 No Posts
Private Forum
Private forum for project members only
0 0 No Access

Progress so far
Posted 12th Jul 12, by lembi2001 Post A Comment
Over the last few weeks progress on this project has been quiet but today I made a breakthrough and posted the project and this devlog.

As of yet, screenshot wise there is nothing to show as most of the stuff completed is just codingfor the layout of the machines.

How it is done

I don't want t ogive too much away at the moment but for those of you interested I will post a bit of information about the engine.

All engine data is stored in an ini file which is referenced for almost every part of the engine.

When the machine is loaded it reads specific information form the ini file and positions the reels in the correct locations and with the correct images.

It also loads the trail animations and feature animations.

I have been able to devise a method which allows you to use your own graphics and sounds for any part of the machine.

The contents of the ini file look like this:

[info]
desc=1 reel test machine with no game board or prizes.
creator=Leighton James
version=1
[reels]
reelspeed=16
numberofreels=1
numberofimages=8
winline=328
[reelpos]
0=288
[images]
0=2,0,0;cherries
1=3,0,0;grapes
2=4,0,0;yellow bar
3=2,1,0;melon
4=3,1,0;rosette
5=4,1,0;blue bar
6=2,2,0;red bar
7=3,2,0;duck
[numbers]
0=0,0,1;1
1=0,1,1;2
2=1,1,1;3
[prizes]
0=100
1=120
2=140
3=160
4=200
5=300
6=500
7=800
[feature]
trail=1
trailspaces=6


As you can see there is a whole host of info in the ini files and this is what makes the engine so adaptable.

View Project Archive


 



Project Forums


Favourite

Advertisement

Worth A Click