Over the last few weeks progress on this project has been quiet but today I made a breakthrough and posted the project and this devlog.
As of yet, screenshot wise there is nothing to show as most of the stuff completed is just codingfor the layout of the machines.
How it is done
I don't want t ogive too much away at the moment but for those of you interested I will post a bit of information about the engine.
All engine data is stored in an ini file which is referenced for almost every part of the engine.
When the machine is loaded it reads specific information form the ini file and positions the reels in the correct locations and with the correct images.
It also loads the trail animations and feature animations.
I have been able to devise a method which allows you to use your own graphics and sounds for any part of the machine.
The contents of the ini file look like this:
[info]
desc=1 reel test machine with no game board or prizes.
creator=Leighton James
version=1
[reels]
reelspeed=16
numberofreels=1
numberofimages=8
winline=328
[reelpos]
0=288
[images]
0=2,0,0;cherries
1=3,0,0;grapes
2=4,0,0;yellow bar
3=2,1,0;melon
4=3,1,0;rosette
5=4,1,0;blue bar
6=2,2,0;red bar
7=3,2,0;duck
[numbers]
0=0,0,1;1
1=0,1,1;2
2=1,1,1;3
[prizes]
0=100
1=120
2=140
3=160
4=200
5=300
6=500
7=800
[feature]
trail=1
trailspaces=6
As you can see there is a whole host of info in the ini files and this is what makes the engine so adaptable.
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