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Project: Killing Machine: Movement
Project Started: 22nd February, 2010 Last Update: 12th May, 2013
Project Owner: Rocketron Project Members:
Project Type: Action platformer, semi-rpg, cyberpunk, ridiculous Project Progress:
More Info: http://www.quotecats.com Faves: 10

Project Overview  
Preview Five years ago I started making this game. Probably the most ambitious project I've undertaken thus far which hasn't stopped, and now I'm nearing at the home straight of the infamous "level making stage". Obvious influences on this game are Deus Ex, Diablo, and Rocketron. Prequel to the original killing machine which can be found at http://www.quotecats.com/shs/killmac.zip

Basically you play as "Kador", a time travelling, magic using, nano-augmented commando, who once worked for "Corset industries" a corporation whose motives are shady.

FEATURES:

31 Weapons, including: kung fu, shock rifle, flamethrower, BFG, etc

13 Spells, including: teleport, fly, slow time, mana shield, fireball, etc

8 types of grenade

13 Augments, including: Foot mounted jetpack, electro fingers, aggressive defensive system, temporal shift, personal teleporter, skul-gun, etc

5 unlockable "traits" per level

30 unlockable dyes

11 kung fu skill levels

49 awards per level for achieving particular feats on that level

34 global awards (so far) for achieving spectacular feats

A database that stores data on every game completed - in order to form a complicated set of high scores (database is also exportable to a spreadsheet)

In game online chat

Random boss encounters that can occur on any level

Complicated hacking system for in-game computers

Voice acting

Dystopian and complex story written by Dan Cerisola

Unique soundtrack written for the game by Dan Murdoch



Very old, alternate reality "penisgun" version of the game can be found at http://www.create-games.com/download.asp?id=6719

Project Forums Topics Posts Last Post
Public Forum
Public forum for open project discussion
1 1 Feature Spotlights
By: Rocketron
On: 12th Aug 10, 1:00:14 AM
Private Forum
Private forum for project members only
2 3 No Access

Lots more levels.
Posted 12th May 13, by Rocketron 1 Comment
This game is still being made! Levels for act1 are nearly all done, and meanwhile cutscene voices are being recorded. Here are some screenshots of the new levels.

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Progress! Plus: Feature spotlight: Etherealise
Posted 19th Aug 11, by Rocketron 2 Comments
Movement is alive and we've made some pretty good progress this summer. 7 new levels, one liners, cutscenes started, voice acting started and partially implemented. It's all going well.

When we released a very early alpha version of Movement a few years ago, many new players didn't understand the etherealisation mechanic. Etherealise is one of Kador's key spells. While etherealised, Kador is no longer "in phase" with the physical world - just like those stupid Star Trek episodes - so he can pass through solid walls, dodge bullets etc. But unlike Trek, Kador also moves through solid floors, so the player has to be careful to establish an upward velocity before etherealising. A typical manoeuvre is to jump at a wall, etherealise until you're through it, then de-etherealise before you hit the floor. It's pretty fun, and leads to some very creative puzzles and problem solving sections in-game. On the top floor of a building and want to get to the bottom? Just
etherealise!

Creative use of spells/abilities is actually one of the most important parts of the game. There are some great sections that combine multiple challenges. For example, he needs to assassinate some guy on the other side of a canyon. But the canyon's far too long to jump, and there's a lot of flying enemies and anti-magic fields guarding it. Touching anti-magic fields will use up all of Kador's mana, so he has to avoid them if he wants to keep floating etc. So to handle this, perhaps the player will use the Float spell, while shooting at the enemies, and then use the Teleport spell to avoid the magic fields. Or, perhaps the player will choose to use the Fly spell. Because Fly can accelerate the player to extreme speeds, Kador may be able to make it across the canyon with just his initial momentum, dodging the flying enemies using his Slow Time spell. Or, Kador can use his Bone Wall spell to create temporary platforms to walk across. Or, perhaps the player will negate the anti-magic fields entirely, using a technical solution, like his jet-pack augments, or his personal transporter. Or maybe there's a vacuum zeppelin he can catch a ride on, or a bridge-control
computer he can hack, or maybe he can just shoot the guy with a sniper rifle.

Maybe I'll release a video showing off some of this stuff soon...
Preview

Preview

Preview

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Old
Posted 19th Aug 11, by Rocketron Post A Comment
Five years ago I started making this game. Probably the most ambitious project I've undertaken thus far which hasn't stopped, and now I'm nearing at the home straight of the infamous "level making stage". Obvious influences on this game are Deus Ex, Diablo, and Rocketron. Prequel to the original killing machine which can be found at http://www.quotecats.com/shs/killmac.zip

Basically you play as "Kador", a time travelling, magic using, nano-augmented commando, who once worked for "Corset industries" a corporation whose motives are shady.

Image


FEATURES:

Image

31 Weapons, including: kung fu, shock rifle, flamethrower, BFG, etc
Image
Image
Image


13 Spells, including: teleport, fly, slow time, mana shield, fireball, etc

Image

8 types of grenade

13 Augments, including: Foot mounted jetpack, electro fingers, aggressive defensive system, temporal shift, personal teleporter, skul-gun, etc

5 unlockable "traits" per level

30 unlockable dyes

11 kung fu skill levels

49 awards per level for achieving particular feats on that level

Image


34 global awards (so far) for achieving spectacular feats

A database that stores data on every game completed - in order to form a complicated set of high scores (database is also exportable to a spreadsheet)

Image


In game online chat

Random boss encounters that can occur on any level

Complicated hacking system for in-game computers

Image
Image


Voice acting

Dystopian and complex story written by Dan Cerisola

Unique soundtrack written for the game by Dan Murdoch




Very old, alternate reality "penisgun" version of the game can be found at http://www.create-games.com/download.asp?id=6719
M.O.V.E.M.E.N.T.
Posted 20th May 11, by Rocketron 3 Comments
Still working on Movement, don't worry, just can't be bothered to write new diary entries. Today's update is a new level: Reactor. If you've played Rocketron, you'll be familiar with it. If you haven't played Rocketron... what's wrong with you?!?! Download it now!!! I'll remind you of how Reactor went in Rocketron: there is a central "reactor", with 3 Power Supply Units surrounding it. You have to reach each PSU in order to deactivate them, before you can permanently disable the reactor. In order to reach any of the PSUs, you have to travel through the dangerous reactor area, which must be temporarily disabled each time. The Movement version of this level is a significant update. To reach the PSUs, you're going to have to use all the powers in Kador's arsenal - etherealising through solid walls, riding gravity fields, hacking complicated control systems - and even when you get to them, they're rather better defended than in Rocketron. Deus-Ex style Spider-bots are just one of the new enemies you'll have to fight, or avoid.

Feature Spotlight: Water
Back in the academy, Kador was sometimes nicknamed "Gator" because of his impressive and deadly underwater abilities. And luckily for the player, we've put a lot of water for you to show off in We've put a lot of effort into programming the water, with a lot of interesting special cases. Each weapon (~30 different guns) behaves in its own way, both firing into water and from within water. For example, if you're on the shore and trying to beamcannon an underwater enemy, remember to take into account refraction! If you're swimming, remember NOT to fire your lightning gun, unless you want to fry with your enemies. And, if you're trying to hit some underwater guy with your RPG, remember the rockets' engines don't work underwater. Doesn't mean you can't still hit him though

Oh, and patient players have been known to take up the hobby of grenade skimming.
Preview

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