 | GOTM Poll |  |
What's your Game of The Month?
1/6/2010
|  |  |  |
|
Project: Hasslevania 2: This Space for Rent
| Project Overview |
|
Hasslevania- Episode 2: This Space For Rent is an all-new Del Duio / DXF Games project that continues the story of Rovert Bellhump in an exicting new way. Started in December 2007, the game will be roughly 3 times the size of the original Quest for Shuteye. Expect more weapons and items, tougher bosses, deadlier enemies, and brand-new NPCs.
All clothing and armor show up on Rovert when worn and now influence his jump heights (among other things). Many of the problems of the original Hasslevania platform engine have been fixed or changed for better gameplay. The art style is basically the same in its retro goodness, but the music quality has been greatly improved over the old midi tunes I used to use. The game also has some stat-building to make Rovert a lil' powerhouse to boot.
The project still has a lot of cooking left to do, but it's well underway. Hasslevania 1 GameFAQs members / helpers kevinski and Kaluroth are also helping me with the planning, testing, & feedback which has been a great help in a lot of ways.
I would expect a release date of 2010 or 2011 tops, with a free demo and the full game for short money (i.e. cheap-ish).
Any questions? E-mail me at dxfgames@gmail.com or visit the kevinski.com website and ask there in our forum. Or ask away right here at The Daily Click project page, duh!
See ya later!
|
 |
 Project Forums |
 Topics |
 Posts |
 Last Post |
|
Public Forum Public forum for open project discussion |
1 |
4 |
One teeny suggest...
By: Del Duio
On: 16th Aug 09, 3:36:53 PM
|
|
Private Forum Private forum for project members only |
0 |
0 |
No Access
|
Welcome to Hiatusville! Population: H2
|
Posted 16th Nov 09, by Del Duio
|
6 Comments
|
It's been awhile since I've made a post either here or on my website about the game but there's kind of an important thing to mention.
And that thing would be that although I WILL someday finish Hasslevania 2, it likely won't be ready for longer than I had originally thought. Maybe up to another year As much as I hate to say it, I just don't have the time to consistently work on it as much as it deserves to finish it by 2010. As it's probably going to be the last really big game I ever make I would very much like to complete it before I die of old age.
Hopefully everybody will be cool with the wait, but in order to work on this I really need to "want" to work on this. And sometimes that doesn't happen for a few days at a time. This only adds to the eventual release date, naturally.
Who knows, maybe then next post I make here will have some really cool pictures or news or another trailer?
|
|
H2 mini trailer, "As seen on the Halloween Klickcast!"
|
Posted 3rd Nov 09, by Del Duio
|
4 Comments
|
This isn't anything huge mostly because I had to make it fit to a "futurized" version of the Hasslevania 1 theme song. And as the title says, this is featured in Rikus' awesome Halloween 2009 Klickcast episode.
http://del_duio.sitesled.com/Hasslevania2/H2TRAILER102309.wmv
It's funny but some of the shots in this thing, that was just made about 2 weeks ago tops, are already outdated! Yikes, that's progress and tree-cutting for you!
|
|
"New" Screenshots
|
Posted 15th Oct 09, by Del Duio
|
5 Comments
|









|
These will likely be outdated shortly if not already but here are some more H2 screenshots including another boss fight and the subscreen.
Also included are some of the changes to the water to make them less blocky (great suggestion guys!), a desert screenshot, some strange machinery (a Hasslevania staple!), and more of the black armor which I never get tired of playing in.
I really do like this game and hope I can finish it someday!
|
|
You could say H2 is now "Fixed"!
|
Posted 4th Oct 09, by Del Duio
|
8 Comments
|
Oh man, I don't have any pictures to accomodate this entry but while working on my in-between game I had accidentally figured out a great way to have melee collisions vs. enemies where each enemy would only get hit once by the weapon but where you could possibly hit 2 (or more) said enemies during that same swing.
What I had been doing in H2 since 2007-ish was using a flag whenever Rovert hit an enemy and after the swing was done the flag was reset to "off". This worked all fine and dandy except when bunches of enemies would try to get you all at once. In that event you'd damage one of them, sure, but the others that would be getting struck with your weapon would go uninjured (and probably laughing at Rovert on the inside to boot.) I then tried taking out this flag and have some "if the WOOSH sound isn't playing" and other checks n' balances but what'd then happen with the slower swinging 2-handers is you'd hit multiple times on the enemy on that same swing. And for what I was trying to do, that sucked!
Flash forward to last week: I was screwing around the MMF2 event editor and saw something I've never used before, which was an object's Fixed Value. As I've recently learned this is the overall object ID on any given frame and can't be changed. Then it hit me on not only how to make a decent hit system on the new one, but how I could also use this new method on H2 and fix it.
Extremely basic (and forgive me if all of you already know how to do this, which I don't doubt) princible:
*Your hero has an alt value, which for now I'm calling "WHO HIT".
*Whenever your melee weapon makes contact with any enemy, a condition of damage is "If alt value WHO HIT <> Fixed Value(Enemy)". If damage is scored, the player's WHO HIT value is then updated with the target enemy's fixed value (which keeps it getting hit just that once per swing).
*Lastly down at the bottom there's a simple check saying "If player weapon isn't overlapping any enemies, set WHO HIT to 0". This resets the weapons so you can hit more things again.
--
The great thing about this is now you can hit an enemy once per swing, but if there's another enemy right behind it the weapon will strike (updating WHO HIT to that first one's fixed value) and then hit the second enemy exactly one time only while it's following through because the value for WHO HIT is now different. This is incredibly useful for this game's axe weapon where now you can hit monsters on either side of you with a single swing.
Anyhow, this new way has been added to every monster in Hasslevania 2, and it really only took me a solid 2 days or so to make all the appropriate changes and deletions to the code. It might be easy and simple to most but it was one hell of a "Eureka!" moment for me.
Thank you and Good Night.
|
|
View Project Archive
|
 | Favourite |  | Is this worth a look? Let others know!
Favourite |  |  |  |
|