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The Daily Click ::. Projects ::. Hasslevania 2 This Space for Rent
 

Project: Hasslevania 2: This Space for Rent
Project Started: 12th August, 2009 Last Update: 12th August, 2010
Project Owner: Del Duio Project Members:
Project Type: Adventure Game Project Progress:
More Info: http://del_duio.sitesled.com/Hasslevania2/Hasslevania2.html Faves: 16

Project Overview  
Preview Hasslevania- Episode 2: This Space For Rent is an all-new Del Duio / DXF Games project that continues the story of Rovert Bellhump in an exicting new way. Started in December 2007, the game will be roughly 3 times the size of the original Quest for Shuteye. Expect more weapons and items, tougher bosses, deadlier enemies, and brand-new NPCs.

All clothing and armor show up on Rovert when worn and now influence his jump heights (among other things). Many of the problems of the original Hasslevania platform engine have been fixed or changed for better gameplay. The art style is basically the same in its retro goodness, but the music quality has been greatly improved over the old midi tunes I used to use. The game also has some stat-building to make Rovert a lil' powerhouse to boot.

The project still has a lot of cooking left to do, but it's well underway. Hasslevania 1 GameFAQs members / helpers kevinski and Kaluroth are also helping me with the planning, testing, & feedback which has been a great help in a lot of ways.

I would expect a release date of 2010 or 2011 tops, with a free demo and the full game for short money (i.e. cheap-ish).

Any questions? E-mail me at dxfgames@gmail.com or visit the kevinski.com website and ask there in our forum. Or ask away right here at The Daily Click project page, duh!

See ya later!


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1 6 One teeny suggest...
By: Del Duio
On: 21st Jun 10, 10:06:27 PM
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Basic additions are sometimes just the best
Posted 12th Aug 10, by Del Duio 1 Comment
Preview

I was messing around with some very basic additions to H2 last night when all of the sudden it hit me-

After recovering from that unknown object that hit me, I suddenly realized that my boss enemies don't have HP meters! More than a little oversight, right??

Anyhow, a scant 30 minutes later and they all had them put in. And just like how H1 did it, each boss HP bar's color matches up with what that particular boss looks like. (Ex. Killer Alien in the screenshot has a blue one because he's, you know, blue and stuff.)

This is one small example of how sometimes the best additions to a game don't have to take 7 months to complete. And right off the bat, this has been very helpful to my playtesting to say the least.
Hasslevania 2 reaches the 60MB mark
Posted 28th Jul 10, by Del Duio 6 Comments
Unreal but it's true. The game is now 60MB large and is still not near being completed. AND this is without all the voiceovers which will likely take up 60-75% of the total filesize in the end!

To give you a comparison, the original Hasslevania's core game size (without voiceovers) is about 25MB or so that got bumped up to 127MB after the voices were added.

So it looks like I might have to think about releasing this thing on a CD or something! Maybe that'd be a good excuse to make some nifty packaging, eh?
Underground Time / New Trailer
Posted 15th Jul 10, by Del Duio 3 Comments
Hey guys,

H2 doesn't seem to be generating enough interest for me to continue to do public updates on a constant basis so I'm taking the project back underground for awhile. I mean just look at this devlog for proof right?

In the meantime I've made another trailer which shows more stretches of the gameplay and some things in here that haven't been seen yet.

If you've been following my work, thank you! Eventually I'll have more to say I'm sure.

http://www.youtube.com/watch?v=lIR8WQEWmsA
A Shocking Discovery!
Posted 11th Jul 10, by Del Duio Post A Comment
Hey guys just dropping in to say another H2 boss has been finished. As eluded to in the title this one's all about lightning and electricity. He's also a blabbermouth politican (we're going for very weird stuff here).

I'm not completely happy with the room he's currently in so I'm not going to post a screenshot of it. Not yet at least, but soon!

I guess you could say he's an optional boss since he's not really blocking anything and he's sort of out of the way. I like games where you don't HAVE to beat every boss or go everywhere if you don't want to. This should help make my game more like that too.

EDIT, 7/12: I did a lot more with this room and think this looks a lot better than before.
Preview


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