What's new:
- Links are exported/imported correctly and do not disappear after importation (for the recent exportations only).
- Links can now be designed more easily (very short links do not disappear after draw)
- The SVG importation is a lot more flexible with SVG exported by other programs
- Clone feature keeps the specials properties
- Special properties are stored in SVG format and can be exported/imported
- Very small shapes can now be draw
- Optimization: Moving the paper by right clicking is now a lot faster
- The properties of the colors are written on the pens on the left.
- Bug corrected: when two fixed shapes was linked, all linked shapes to one of them disappear and they no collision occurred anymore (chipmunk engine bug)
- Bug corrected: small memory leak in the VectorialShape object
Not a lot of new features, my job took me a lot of time this last two weeks.
What's new:
- The game is now in 1024x768
- The Game User Interface (GUI) has been redone
- The paper follows the mouse cursor when it is moved (when you scroll, the background scrolls too)
- The ropes will work a lot more naturally even if they are drawn fast.
- The closed shapes are now supported (even for the ropes) and this ones are filled by a nice looking semi-transparent color
- The Windows menu is now illustrated by the nice looking silk icons (famfamfam)
- Two new features appear in the windows menu to let the user center the view in the playfield and center the view on the last added shape.
- A new feature appears in the help menu to let you go to the official website ( http://complex.softwares.free.fr )
- The playfield is now a lot bigger (10240x7680, so 10 screens for the width and height)
- A nice optimization has been done on PhysicDraw project itself (5-10fps more).
- The minimap is a little more precise
- Bug corrected: When a shape move slowly before stopping its movement, sometimes it vibrating before stabilizing itself)
- You can now set an anchor on a shape by dragging it and clicking the right mouse button
- You set the view to follow the added anchor (tip: to rapidly unset an anchor, press *)
- You can now clone a shape by dragging it when the world is paused and clicking left mouse button
- The red color is now dedicated to draw rockets
- The green color gets the properties of the old red color
- New effects for collisions (you can deactivate it through the options)
- The option "New paper" do not anymore "shakes" the window when selected
In the future version which will probably be released this week-end (01/03/08 or 02/03/08 probably), a lot of modifications will happen.
I'm writing this devlog to list what has be done currently and what will be done for this major release.
What's next:
- The game is now in 1024x768
- The Game User Interface (GUI) has been redone
- The paper follows the mouse cursor when it is moved (when you scroll, the background scrolls too)
- The ropes will work a lot more naturally even if they are drawn fast.
- A new marker will appears (surprise for the next devlog) with a color which is unknown currently
- The closed shapes are now supported (even for the ropes) and this ones are filled by a nice looking semi-transparent color
- The Windows menu is now illustrated by the nice looking silk icons (famfamfam)
- Two new features appear in the windows menu to let the user center the view in the playfield and center the view on the last added shape.
- A new feature appears in the help menu to let you go to the official website (http://complex.softwares.free.fr)
- The playfield is now a lot bigger (10240x7680, so 10 screens for the width and height)
- A nice optimization has been done on PhysicDraw project itself (5-10fps more).
- Bug corrected: When a shape move slowly before stopping its movement, sometimes it vibrating before stabilizing itself)
Maybe some more modifications will be done before the release of this version.
Let me know if you absolutely want a new feature, maybe it will be included in this next version.
This new version is not only the start of the support for Import/Export SVG (without links currently) but it's also some bugs which have been eradicated and some fine-tuning!
What's new:
- The ropes have been redone, they behaves a lot more naturally and can support more weight (but they are still expandable if the weight is too big)
- SVG Export has been updated to support more SVG attributes and the exported SVG is W3C compliant
- SVG Import has been integrated (but it don't support the importation of the links currently)
- New easter egg/cheat code (wink to PandaQuest)
- All the shapes are a bit weighter
- The rotor shape (purple) turns a bit faster
- Bug corrected: Sometimes, the creation of a shape was not taken in account and disappear and/or reappear on another shape (this bug can maybe happen again but a lot lot more rarely)
- Bug corrected: Sometimes the markers can disappear or stay on the playfield (this bug can maybe happen again but a lot lot more rarely)
Also, a first music has been done thanks to Johan Hargne but I've not included it because I'm waiting for creating a full sound ambiance.