The game plays in a 800x600 window. However, that doesn't mean all the levels are 800x600. The screen caps I have been posting so far are from levels that are actually 400x300.
I did it this way so that when the player is indoors or in battle the scene and sprite characters would be scaled up during runtime.
On outdoor scenes (and when showing *ahem* female character art) the levels will be 800x600. With careful planning, I can 'zoom' in and out as needed.
I was having a design issue when trying to show the character portraits while 'zoomed in'. But I am happy with
the results now. The key point was to be able to show a fairly large character portrait, have room for a text window, and not totally block the sprite background and characters.
In order to test the 'dating engine' I throw one of the girls in the cell with Jack. (This is temporary of course. It saves me from having to leave the level just to check minor changes.)