2 updates in 3 days, holy cow (BTW, is 'Holy Cow' a hindu reference, or a reference the 'Golden Calf' idol mentioned in the bible? Oh sorry, that's random...) It's like progress is actually getting done!
Anyhow, if you've been watching the updates, you're probably aware that your main transportation method in the game is a small 1-2 person boat that you'll be driving around the bayou.
A feature of the game I think I forgot to hit on a while back is probably being attacked by the swamp monster at night. Pretty much, at night after 8 o'clock, the infamous Swamp Monster will be roaming around Kudzu Swamp.
He will chase after you if he sees you, but he will not walk across dry ground, so he can only get you if you're in your boat. If the Swamp Monster successfully catches you, you will wake up in the town graveyard (for no apparent reason, just to creep the player out). Your energy will be drained to only about 25%.
So the swamp monster sees you driving around at night, you can either 1) Attempt to outrun him 2) Go to dry land or 3)Hit the swamp monster fast enough with your boat and temporarily stun him As seen below-
If you successfully stun the swamp monster, he will respawn somewhere else in the swamp, but he'll be out of your hair until he finds you again.
Today, I added a new feature to the game involving the boat. When I was adding a new resident to Kudzu Swamp, I couldn't help but imagine him as a mechanic. And the only major mechanical object in VPI:TSMC is the boat you drive around, so I came to the conclusin of making the boat upgradeable. Introducing Frank, the boat mechanic and harmonica player of the swamp.
You'll be able to edit 3 possible stats of your boat. Each stat can be upgradeable up to level 6.
I think this a great addition to the game because it gives the players another collectible, which gives them more incentive to do side stuff like selling crops or fish.
So anyway, until next time,
Evan has left the building.