I realize I haven't hit very much on the detective elements of the game yet, but much of it is still in development, like the 'Journal' which works like a mission selection almost. Beta Screens of it look like this so far-
Also, much of what I'm making now is necessary for the cases and story element of the game, making it an equal priority to me.
I also got the clothing store for the game finished, it's simply titled "Bayou Fashion Tent." The store owner Melissa lives in the store and operates it from 8AM-10PM. The clothing is nothing radical, just a palette change of sorts. Your character will still retain signature Vagabond PI look, but you can wear something much more fashionable than beige There are currently only 3 possible suits, but more are in development. Check out some screens-
Also, I've been doing quite a bit of work with semi transparents and lighting effects, as seen in this train car that you start out living in-
Now, I've added a feature where every building has light switches that are interactive. Some will have lamps or lanterns instead, but the concept remains consistent. You'll be able to go into the restauraunt, flip the switch off, freak out the cook, and all sorts of things.
Hopefully in the future, it will serve some purposes toward the cases you'll have to solve, like flipping the switch on at the right moment to catch a crook, or leaving them off and waiting for a ghost to appear.