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Project: Survivor: The Living Dead
Project Started: 17th August, 2010 Last Update: 26th October, 2010
Project Owner: Pyroklastic Project Members:
Project Type: Platform Defense/Survival Project Progress:

Endure Mode and Custom controls finally here!
Posted 26th Oct 10, by Pyroklastic  
So it's been a while since my last update, but alas, the new patch is finally finished and available for downloading.

Here are some of the key additions and fixes,

- Custom controls are now fully functional, you may bind any keys to any action, so now you can play the game however you want to play it. Just head into the option menu and select the "Customize your controls" option.

Image


- The spawn rate of special zombies has been raised pretty significantly due to popular request, so if you have that option turned on,
watch out!


- The "Escape" key now pauses the game and gives you 3 options, one being to Restart the current level.. ( instead of the old forced suicide method )The second is to Quit and return to the main menu, and the third is to uh.. well Resume the game after you've paused it.



- The final mode of gameplay is now available. This mode is unlocked after earning at least 21 rewards. In this gameplay mode titled "Endure" the player gets to take everything they've earned so far into a 75 minute battle with the living dead. 75 minutes? Your probably saying that's a bit long for one playthrough, and what if I die? I'd have to start all over again... Well in addition to having all your previously earned rewards, the player also has the ability to build kill combos which subtract seconds from the clock.
Throughout the battle time pickups will spawn in different locations of the level, so you may choose to drop your minigun or rocket launcher to pick up a "-3:00" time subtraction which will immediately subtract that time from the clock. This final mode of gameplay varies in many ways from the others and is definitely the most intense of the 5 modes.

Image

- There have also been a lot of bug fixes since the last update, however since I implemented the custom controls a whole new can of worms was opened, so if you see something new that isn't working, or is just plain retarded feel free to complain about it and I'll do my best to check out the problem and fix it when I can.


There are a few slight changes besides all these that I mentioned, but I think that's enough detail for now.

As for why the update took so long, well it turned out to be quite a bit bigger than I had planned, the custom key addition was condition by condition, which made the whole process very tedious and buggy.. And I won't lie I did lose a little steam for a while, I had plans for additional game art and a new score screen that took longer than expected. There may still be some bugs, but I tried to test it as much as I could, the game seems fully functional on my pc and a friends.

Anyway that's about it, hope it's just in time for Halloween, and I hope you guys have some fun with it.

[ Little warning, you may have to re-download if you downloaded the game before Oct/27/10, otherwise the special zombie rewards do not carry into Endure mode. ] bugs

-Pyro

Posted by HorrendousGames 27th October, 2010

Definatly awesome man, I'll have to give it a try.
 
Posted by lembi2001 27th October, 2010

been waiting for this update!! cheers
 
Posted by ILIKESCIFI Games 27th October, 2010

oh boy oh boy this will be the next "kaboom" in my indie games life! Just GREAT!!!!
 
Posted by s-m-r 27th October, 2010

Congrats on putting together a fantastic game, Pyroklastic!

I've been itching to put together a review of this game, and now that the updated version is released I may seriously consider it. However, you may want to ask those folks who were able to work their way through the tougher challenges of the game to do one, if you've a chance. At this point I'm not a very skilled player at this game, and I doubt my review would be as thorough as it deserves.

Once again, congrats!!!
 
Posted by Pyroklastic 1st November, 2010

Thanks S-M-R, I'd be happy to read your review, even if it is brief. A player has created a guide to the game that I plan to host on my site within a few days, if you ever want a few tips and tricks for the later challenges.
 


 



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