The Daily Click ::. Projects ::. Lunnye Devitsy
 

Project: Lunnye Devitsy
Project Started: 20th July, 2009 Last Update: 28th July, 2009
Project Owner: Dr. James MD Project Members:
Project Type: Platform Project Progress:

Coming tsune
Posted 20th Jul 09, by Dr. James MD  
It's almost done now. All I have to do is finish off the world map (9000x4000), write 4 or so more tracks, test to hell and back and add credits.

Posted by OMC 20th July, 2009

Dude, I very much envy those particle effects. Might ye share yer secret?
 
Posted by DMT 20th July, 2009

Please? i wants them.
 
Posted by Mkingy 20th July, 2009

Looks interesting this
 
Posted by W3R3W00F 20th July, 2009

Don't share. Be schismatic and keep them a homebrewed recipe secret.

Looks awesome, James! Wants to play it now.
 
Posted by Dr. James MD 21st July, 2009

Maybe some day. But yea this stuff is only really possible in HWA. I'm a recent (forced) convert to it and I really like it now, I can't make Tormishire HWA just yet though.

But HWA is kinda brilliant. Like in Tormi I have limits on how many effects run at once and other stuff, but on this I can just open the flood gates, like in the 2nd screenshot.
 
Posted by OMC 21st July, 2009

Splotches has to run with HWA or it slows to a crawl. And my particles aren't even particularly pretty. :\

I deleted the non-HWA MMF2 shortcut from my desktop.
 
Posted by DMT 21st July, 2009

Well, HWA requires a decent graphics card. Ever since HWA came out, my game design crawled to a minimum outside of my house and the only real time I have with my home computer is on weekends. I recently got back into using MMF2 Standard, but still, my game design is far lower than when I started.
 
Posted by OMC 21st July, 2009

It doesn't, really, because HWA works wonders on my laptop, which has nothing but an integrated Intel solution.
 
Posted by Dr. James MD 21st July, 2009

It's great on my machine too and I'm only running an x1600. I have to overclock it to 150% it's original speed just to get L4D running on lowest settings!

But I'm forced to use it this time round. Slowdown start occuring after about 2000 32x32 background objects. The frame rate just plummeted to 40fps without HWA.

2 more tracks and it's done!
 
Posted by alastair john jack 21st July, 2009

interesting
 
Posted by ILIKESCIFI Games 21st July, 2009

pretty amazing man
 
Posted by DMT 21st July, 2009

On my laptop, HWA always crashes whevener I try an effect. Guess that's just me.
 


 



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