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Project: urbanyx
Project Started: 28th April, 2009 Last Update: 16th May, 2009
Project Owner: weka Project Members:
Project Type: Platform Puzzle Project Progress:

Progress Update #2
Posted 1st May 09, by weka  
Hi there folks, slow but surely I'm working on the game!

Today I started off with creating the Start Menu. I know it looks a big rough. Don't worry, that may not be the final product, but dang near close to it. It has all the features listed. The problem is that I didn't use a Demo playback. See a button makes it so any active moving behind it makes the image stay thus causing errors. So instead I'll just not use a demo playback.

After I got that done I started to change the spring sprite to accommodate it's graphical surroundings. Before it was just yucky, now it's awesome. Astronaut man, you're next!

You've got to understand. I'm graphically inclined. I'm not a good and the astronaut man and other things were simply stand ins until I made the real one.

I forgot to say that I'll be change the way end screens work. I'll most likely work my way by transfering the exisiting FINISH (INPUT HISCORE TO SITE) frame into the finished frame. Because once you're finished! It's over! I'm not going to make it change to another frame, rather have a nifty pop-up.

Enemy AIs. I got a good idea on how I'm going to approach this. The walker, when touched, will make you lose a life every 4 seconds which should be more than enough. I'll make it lose a life and have it one group then deactivate and activate another group which makes it loose another life if the player is overlapping and have that event run every 4 seconds. More than enough time to jump/run away.. right?

Shooting. I still haven't mastered this concept. I'm going to have shooting in this. It will most likely be introduced in the second level due to level constraints. You'll be able to disinigrate hidden walls, gain rapid fire power-up, and destroy enemies for points! Speaking of which, to make it interesting, each time you get damaged.. you'll lose some points! Depending on the type of damage you receive is the amount of points you lose.

Pictures. The first one decimates the current start screen. It's subject to change.

The second picture is Photoshop'd so you can't see ALL of the neat hidden features it lays. It is the First level you will play. Pretty neat, huh?
Preview

Preview


Posted by Toadsanime 10th May, 2009

Looks like a pretty neat game, actually, so I'm looking forward to it.
The screenshots look great, yet look different graphically. I can't decide which type I prefer, though the second screenshot definitely seems more unique, so I suppose I prefer that one to some degree.
In any case, it looks great.
 
Posted by weka 12th May, 2009

Ahhh OMG *jumps around in joy*
My first project comment!!

I'll admit the second screen-shot would be fun to play in but it would take a lot to re-graphic everything using that effect I made on Adobe Photoshop. Nonetheless, thank you for your comment!
 


 



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