I'm putting together the engine for an isometric, mission-based stealth action game with a cyberpunk setting. Emphasis is on creating tight action, complex AI and data networks. This game will be a spiritual successor to a Klik n Play title created in the late 90s.
I'm keeping a separate website now for the game, where it will eventually be released. Stop by and leave a comment! http://epicbanana.com/
I have overhauled the AI and line-of-sight calculations. This has reduced slowdown by orders of magnitude- whereas before it could support maybe 4-5 characters on screen with noticeable slowdown, I can now have 10-12+ characters without a hit to the FPS.
This is incredible!
Also, the guards are much much smarter now and behave a lot more like they should.
Basically, I have no more reservations about the game, and I'm just trying to finish it up and get it out at this point.
Or rather, it never left... (besides a busy season around the holidays)
I'm making the push for my final few missions, an A.I. overhaul, and then balancing. This last surge of effort should see the completion of the project... When DataJack is done, it'll be published on Desura.
For more info, check my devblog at www.epicbanana.com, which I'll be trying to update more regularly.
Some people, having seen the action-packed teaser I posted earlier, wanted to know what the "stealth" part of my "stealth action / RPG" game looked like. To that end, I put together another trailer of sorts:
Work is ongoing on the missions... I have a lot of ideas. Development will be a little slow this month as I study for my qualifying exams.
Shout-outs to the people who have been following this devlog since way back!