The Daily Click ::. Projects ::. Madness In search of life
 

Project: Madness: In search of life
Project Started: 1st May, 2008 Last Update: 20th July, 2008
Project Owner: Fanotherpg Project Members:
Project Type: cRPG Project Progress:
More Info: http://swarm.4.pl Faves: 4

Screenshots
Posted 1st May 08, by Fanotherpg  
One of the first things which we are looking at during playing is graphic. Thing quite logical and at one time irrational because graphic isn't this what makes that we play in such games like Starcraft... But despite of that we provide access to some screenshots from first alfa versions of our game (screens 1-6) and the newest version (7)

Screen 1:

Hero fight against Reptile with using sword. Square is field with 'spells' icons, 50 is the number of FPS, and those 'pixelish' swordy is cursor.

Image

http://dse.victorygames.info/madness/screens/screen.png

Screen 2:

Summing the same what on the first one but we try to shoot down the Reptile using bow.

Image

http://dse.victorygames.info/madness/screens/screen2.png

Screen 3:

Using 'firewall' spell on our green enemy.

Image

http://dse.victorygames.info/madness/screens/screen3.png

Screen 4:

Hero in red aura is using spell of freezeball on Reptile.

Image

http://dse.victorygames.info/madness/screens/screen4.png

Screen 5:

Fireball spell effect and visible life harm over Reptile.

Image

http://dse.victorygames.info/madness/screens/screen5.png

Screen 6:

Technical presentation presenting attemting to defeating few enemies with use few applications of fire wall spell.

Image

http://dse.victorygames.info/madness/screens/screen6.png

Screen 7:

Hero escape before Anhalors. Presentation of background graphics like boulders or trees. Difference in size of player and enemies, and HUD. But cursor still isn't changed.

Image

http://dse.victorygames.info/madness/screens/screen7.png

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