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Ahvulon Jun



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  30/09/2016 20:09:00
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1st October, 2016 at 01/10/2016 03:05:01 -

I have the enemies in my top down shooter shoot out an invisible object, if the object hits the player and not a wall, the enemy shoots. The problem however is that if one enemy hits you with the invisible object it acts as if they can all see you and they attempt to shoot you through walls. I would like for someone to explain how to make it so when 1 enemy sees you he shoots at you and no one else does.

 
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UrbanMonk

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1st October, 2016 at 01/10/2016 17:43:55 -

You have to somehow narrow down which enemy is selected when they shoot.

The best way is to use spread values and have an ID for both the enemy and the detector.

Then do:

If ID of detector equals ID of enemy
-Set detector position to enemy position

If detector overlaps player
And ID of enemy equals ID of detector
-Enemy shoot

 
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Ahvulon Jun



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1st October, 2016 at 01/10/2016 22:18:38 -

Thanks, I made the enemies have a random id that the detector shares and now it allows me to do what I wanted.

 
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UrbanMonk

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5th October, 2016 at 05/10/2016 22:03:26 -

You don't have to use a random ID. Using spread value simply assigns values to all instances of an object from whatever number you gave it + the number of instances.

 
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siven

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19th October, 2016 at 19/10/2016 02:09:09 -

As long as its all in the same line you should be able to use the only one instance thing

 
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