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Jordan David Evans



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  11/07/2015 07:47:08
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11th July, 2015 at 11/07/2015 07:55:31 -

I recently bought Click team Fusion and Completed the tutorial, but it does not give me enough information on the tools.
So I need help and Some experience with creating my second game. (The first was the tutorial )

Anything helps, thanks.

 
n/a

s-m-r

Slow-Motion Riot

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  04/06/2006
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  1078

Candle
11th July, 2015 at 11/07/2015 11:58:19 -

You're in an exciting, fun place. There's a huge amount of potential in the program, and I remember when I first started with MMF2 how many directions I wanted to explore.

You may want to make all sorts of games, but for starters I'd recommend a traditional platformer. Here's a fair tutorial online on how to make a basic platformer in a very short amount of time:

https://www.youtube.com/watch?v=hTm5EOd0vxQ

If you're into those sorts of games, I'd suggest that the next route you explore is messing around with the Platform Movement Object (PMO), then after you're pleased with that, experiment with making your own custom movement engine.

If you want to make different types of games, then I recommend the same process: do a bit of research on the game style you want to make, mess around a bit, tweak, playtest, and edit, and see what you like.

You'll hear a lot from people who say jump to a custom movement engine right away, but I don't necessarily agree with that. It's best to learn each step thoroughly, then build upon what you've learned in previous experiments. There's always time for customization and developing your own tools later. Plus, the game you make in these early steps can actually be entertaining and fun to play, depending on the effort you put into things such as graphics, gameplay elements, and sound.

Finally, I'd recommend finding some more tutorials online that can help you develop the game you want. One place I've found incredibly useful is Nivram's tutorial collection. Plenty of examples and screenshots of each:

http://www.castles-of-britain.com/mmf2examplessitemap.htm

Best of success to you!

 
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Jordan David Evans



Registered
  11/07/2015 07:47:08
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11th July, 2015 at 11/07/2015 12:00:05 -

Thanks!

 
n/a

AndyUK

Mascot Maniac

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  01/08/2002
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  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
11th July, 2015 at 11/07/2015 16:52:12 -

Yeah downloading example files and looking through the events is a great way to learn. Also there are people at TDC that are always willing to help if you need it.

 
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siven

I EAT ROCKS

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  03/11/2008
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  604

Wii OwnerVIP Member
13th July, 2015 at 13/07/2015 23:32:30 -

If you ever need help with making a platformer using the PMO or platform movement object feel free to ask me! i use the PMO all the time and have made numerous platformers and advanced movements with the PMO like wall jumping and sliding etc.

 
[Game design makes my brain feel like its gonna explode.]

Dr James 2



Registered
  17/02/2015 13:10:14
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  64
14th July, 2015 at 14/07/2015 15:43:41 -

Making games is fun! Keep them simple to start with, aim to get a new game out as frequently as possible, each release you'll learn something new from feedback.

I'm not sure what else to say.

 
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nivram



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  20/07/2006
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  171
15th July, 2015 at 15/07/2015 00:24:25 -

Just a little correction for my site mentioned:
http://www.castles-of-britain.com/index77.htm

Enjoy.

Marv

 
458 MMF2 & CTF 2.5 examples and games

http://www.castles-of-britain.com/mmf2examples.htm

Windybeard Games



Registered
  14/04/2005
Points
  219

You've Been Circy'd!VIP MemberCandy Cane
16th July, 2015 at 16/07/2015 22:14:56 -

Good luck, its great to see new people using TDC. Good to see its still hanging in there, this is and always will be my dev home.

 
n/a

siven

I EAT ROCKS

Registered
  03/11/2008
Points
  604

Wii OwnerVIP Member
21st July, 2015 at 21/07/2015 20:37:07 -

I know the feels windybeard.

 
[Game design makes my brain feel like its gonna explode.]
   

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