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s-m-r

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Candle
24th September, 2013 at 24/09/2013 18:52:31 -

Hello all!

The theme for October 2013's entries into The TDC Scrolls is:

THE THING FROM ANOTHER WORLD

Have an idea for a short Flash-friendly game using this as your inspiration? Then submit it to me for inclusion in The TDC Scrolls!!!

The due date for October submissions is 11:59pm GMT on Sunday, 3rd November.

Read here for more info:

http://create-games.com/forum_post.asp?id=298738

HAVE FUN MAKING YOUR GAMES!!!


 
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s-m-r

Slow-Motion Riot

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Candle
24th September, 2013 at 24/09/2013 23:55:11 -

Here are some inspirational images for you...

Image

Image

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Image

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...I think that's good for starters.

Edited by s-m-r

 
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OMC

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25th September, 2013 at 25/09/2013 04:02:37 -

Originally Posted by s-m-r
Image

Welp, goodbye sleep.

 

  		
  		

LordHannu

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25th September, 2013 at 25/09/2013 20:56:56 -

I gotten an idea allready and started. i only have a month right on me to create the game. so the grafics arent going to be the best at first. will have simple placeholder grafics at first then if i got time make it fancier.
good theme.

 
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s-m-r

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Candle
25th September, 2013 at 25/09/2013 21:39:22 -

Sounds good to me, LordHannu! I want to keep the dev time short so people don't bog themselves down with too big of an idea. Do what you can, but do your best.

Happy to hear you like the theme! I didn't have a chance to develop a compo just for Halloween (like I did last year), but I wanted to come up with something that fits with the holiday. Hopefully you enjoy the next two months and their themes as well.

Let's see who else can come up with a short game after being inspired by THE THING FROM ANOTHER WORLD...

 
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Fish20



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28th September, 2013 at 28/09/2013 15:29:33 -

Does the game have to be in 800x600 or is that just the maximum?

 
All your base are in another castle, take this.

s-m-r

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Candle
28th September, 2013 at 28/09/2013 16:04:47 -

800x600 is the guideline. If it's not 800x600 I can't guarantee that it will work properly if it doesn't meet those guidelines. I'd say at a bare minimum make sure it fits within the 800x600 frame size, since that's the dimension of the Flash app and that size will be coded into the HTML page where the game is posted.

For more details, check out the guidelines outlined in the original post:

http://create-games.com/forum_post.asp?id=298738

 
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s-m-r

Slow-Motion Riot

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Candle
1st October, 2013 at 01/10/2013 23:36:14 -

Roll Call!

Anyone out there with news, statements of intent, or screen shots/game footage they wish to share?

Keep in mind there's no need for a huge, epic game. The focus is on small-but-polished game designs. One-frame arcade-style games are totally fine for this.

Any news regarding THE THING FROM ANOTHER WORLD? Please post it here!

 
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LordHannu

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4th October, 2013 at 04/10/2013 16:34:46 -

Hallo!

My game became bit big of a project. and been alitle bit off from the project had tests at school i had to study for. Sorry if couldnt deliver this month.
have some screenshoots.

Image
While the thing from another world that presenting itself as the Etherin. Guides you what todo.
Image
Second he can feel see and move again but he hungers badly. You can start walking agian and find the thugs that killed you.
And gets guides you what todo.
and drives away with his delivery truck.

yeah thats how far ive come :S if i hadnt had the tests at school and other things i needed todo during this month i would have come futher.

 
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s-m-r

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Candle
4th October, 2013 at 04/10/2013 21:44:19 -

Hahaha! Did you know the submission is due NOVEMBER 4th?

LordHannu, you still have nearly an entire month to finish your project.

 
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LordHannu

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6th October, 2013 at 06/10/2013 18:46:24 -

oh okej back to work.

 
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s-m-r

Slow-Motion Riot

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Candle
9th October, 2013 at 09/10/2013 04:29:08 -

Here are some screenshots of my current work in progress. It's a top-down-view action arcade game. The player is a floating head in another dimension. Currently, the player is collecting yellow gemstones, though I have plenty of other ideas to implement.

Image

Image

 
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Chris Donovan



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10th October, 2013 at 10/10/2013 05:04:47 -

s-m-r, how did you make the background? I purchased Universe Sandbox with the intent of making space backgrounds.

The head is twisted. It looks like a malevolent accountant!

Sorry, I can't get involved with this. My schedule barely allows time for my current long term project.

-Chris


 
Send me feedback on my latest game, It Never Ends.


http://www.misterdonovan.com/it-never-ends/info/

s-m-r

Slow-Motion Riot

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Candle
11th October, 2013 at 11/10/2013 02:53:49 -


Originally Posted by Chris Donovan
s-m-r, how did you make the background? I purchased Universe Sandbox with the intent of making space backgrounds.


I just did an image search for "space" and that was one of the nicer images that appeared in the list.

And although I am not ruling out this option, I may have a different game altogether based on a board game concept I came up with just yesterday. I hope to finish at least one of them soon...

 
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s-m-r

Slow-Motion Riot

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Candle
12th October, 2013 at 12/10/2013 01:12:42 -

Saw a link today to a bizarre and incredibly creative endeavor: the Codex Seraphinianus. Here's an excerpt:


The illustrations are often surreal parodies of things in the real world: bleeding fruit; a plant that grows into roughly the shape of a chair and is subsequently made into one; a lovemaking couple that metamorphoses into an alligator; etc. Others depict odd, apparently senseless machines, often with a delicate appearance, kept together by tiny filaments. There are also illustrations readily recognizable as maps or human faces. On the other hand, especially in the "physics" chapter, many images look almost completely abstract. Practically all figures are brightly coloured and rich in detail.


Check it out if you're in the mood for some more inspiration (or just some surprises).

http://en.wikipedia.org/wiki/Codex_Seraphinianus

 
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Chris Donovan



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18th October, 2013 at 18/10/2013 05:10:35 -

I can take abstract art in small doses, but that collection looked very interesting. It reminds me a little bit of randomly generated art, except there's more conscious control. I feel like a lot of what we consider to be creativity is really a random pairing of ideas that go together for some reason.

There's a programmer/artist named Steve Tiffany, who I discovered through some Click related site years ago. His big thing is random art. My favorite was his 3D head poem generator, Uncle Weevy, but he also makes collage art generators that are kind of interesting. To get back on topic, his art generator called Altered State Park fits the theme of this thread nicely.

http://stevetiffany.com

 
Send me feedback on my latest game, It Never Ends.


http://www.misterdonovan.com/it-never-ends/info/

s-m-r

Slow-Motion Riot

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Candle
20th October, 2013 at 20/10/2013 23:53:06 -

PROJECT UPDATE:
I scrapped my "floating head" project that I detailed earlier in favour of a game idea that came to me first as a tabletop board game. The working title is "The 13th Hour." The story behind it is that the player finds an unusual pocket watch with an extra hour. When the 13th Hour strikes, the watch shatters and the player is swept into another dimension. To escape they must collect six pieces of the pocket watch and then race to the exit door before time runs out. The chief obstacle is that the walls of the maze continue to shift, changing the path the player must follow to collect all the pieces.

Here's a screenshot of the work in progress:

Image

The player is represented by the "classic blue diamond" and surrounded by darkness (I discovered how to use Alpha Channels! Hello to the 1990's!). The six squares are indicators of the components the player has collected so far.

If you'd like to play the current build, you can check it out here:

http://www.let-off.com/software/13hr/13th-hour.html

It's currently in pre-alpha state right now. The game doesn't end when all six pieces are collected, but the player can be destroyed by suffering too much damage. There are also enemies that paralyze you or push you around, as well as freeze the rotation of certain map pieces.

Please pass along any feedback, positive or otherwise, that you might have.

There's still time for you to create a game for The TDC Scrolls, too! If you have an idea for a game that fits with the theme THE THING FROM ANOTHER WORLD, then put it together! October submissions have a soft due-date of 4th November, but you can technically still work on it until January. New themes for November and December will also be announced in due time.

Hope to see your submissions, folks!

 
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Chris Donovan



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21st October, 2013 at 21/10/2013 01:05:26 -

It looks great, and I like the back story.

I did got hopelessly stuck in the upper right hand corner once during a wall shift.

 
Send me feedback on my latest game, It Never Ends.


http://www.misterdonovan.com/it-never-ends/info/

Deleted User
23rd October, 2013 at 23/10/2013 04:24:04 -

[Content Removed by Liquixcat, SPAM]

Edited by an Administrator

 

s-m-r

Slow-Motion Riot

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Candle
23rd October, 2013 at 23/10/2013 05:14:38 -

November theme will be posted shortly. But remember you can submit games created with the October theme until 4th January 2014!!!

Edited by s-m-r

 
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s-m-r

Slow-Motion Riot

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Candle
3rd November, 2013 at 03/11/2013 01:41:49 -

The 13th Hour has been completed! You can play it here:

http://www.let-off.com/software/13hr/13th-hour.html

I'm still collecting submissions for the October theme of The TDC Scrolls. Please send me a message or post the vital info in this thread to pass along your entry.

 
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UrbanMonk

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3rd November, 2013 at 03/11/2013 05:10:42 -

Interesting game. I had a difficult time controlling the character sometimes it'd get stuck on a moving wall.

I read the instructions, but I was still confused as to what was going on.

 
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s-m-r

Slow-Motion Riot

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Candle
3rd November, 2013 at 03/11/2013 15:00:49 -


Originally Posted by -UrbanMonk-
Interesting game. I had a difficult time controlling the character sometimes it'd get stuck on a moving wall.


Yeah, I'm not yet savvy enough to update the player's position if a wall moves and they end up on top of it. But here's a breakdown of the different spirits and what they do:

RED: will dart at you if you've seen them long enough. If you're hit too many times, then it's game over.
ORANGE: will explode, then temporarily freeze the walls they were touching.
WHITE: will paralyze or push the player when it's close enough. This enemy can be the most annoying.
GREEN: a helper that will visit the next watch part in sequence. Can be disabled in options, potentially increasing your score multiplier.

The object of the game is to collect the six parts of the watch: little rotating gears scattered across the map. Once you collect all six, seek out the green glowing exit to escape.

At times you can become stuck in a small area, and walls will cease to rotate around you. To have the walls shift again, hold down the SPACEBAR. The yellow glow around you will disappear, and the walls will shift once the timer ticks. Letting go of the SPACEBAR will resume the player's movement and the regular wall shifting.

 
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