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jamesh



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28th May, 2013 at 28/05/2013 12:31:07 -

Not hopeful on this one

BUT

Is it possible to rotate the point of view/display in MMF2?

Effectively moving all objects, incl backdrops, around a pivot

 
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Sketchy

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28th May, 2013 at 28/05/2013 13:16:14 -

If you're using HWA, you can just apply a rotate effect to a layer.
Otherwise you'd have to replace all your backdrops with actives, and then individually move and rotate those - but without HWA, that's likely to be pretty slow, and it makes coding other things really difficult.

Edited by Sketchy

 
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jamesh



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28th May, 2013 at 28/05/2013 13:24:06 -

How would I apply HWA?

 
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Sketchy

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28th May, 2013 at 28/05/2013 17:40:48 -

To use HWA, all you need to do is select "DirectX 9" as the display mode - that will greatly improve performance, and will allow you to use pixel shaders (only when exporting a windows .exe).
Then you just need to download an MMF2 pixel shader file for rotation (google it - I know there's one out there), select your layer and set its effect property to that shader.

 
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s-m-r

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28th May, 2013 at 28/05/2013 18:14:27 -

Hmm...Anyone know if that HWA stuff works for the Flash exporter?

In my case, alpha channels haven't been used.

(I'm away from home at the moment, else I would try it now).

 
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jamesh



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28th May, 2013 at 28/05/2013 18:22:08 -

Thanks! I'll give it a go!

 
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Sketchy

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28th May, 2013 at 28/05/2013 18:44:48 -


Originally Posted by s-m-r
Hmm...Anyone know if that HWA stuff works for the Flash exporter?


I'm almost certain it doesn't.
btw: I have seen your PM and will get back to you with an answer - it might be a bit complicated, so I'll need to sit down and play at it for a while. Just a bit tired and busy watching the tennis right now.

Edited by Sketchy

 
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UrbanMonk

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28th May, 2013 at 28/05/2013 19:49:28 -

There is a shader extension for flash that allows you to rotate the display and scale it. I've used it before, but just the scaling portion of it.

 
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